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| | #21 (permalink) |
| Extrusion ![]() Join Date: Jul 2005 Location: Rhode Island, USA
Posts: 156
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I love the concept, the modeling and the bear texture. I'm not sold by the rope. It looks too cartoony and probably should be distressed/frayed a bit more. And I'm not sure a basket would stay perfectly balanced under these conditions. The weight would probably shift to one corner. Eric |
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| | #22 (permalink) |
| Moderator ![]() |
Thanks Erick D, I was thinking about Shift the corner of the basket, and about the Rope I don't mind the cartoony look But am going to try your Idea I think it going to look better. Something like this i think Last edited by moxstudios; 15th September 2008 at 22:55. |
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| | #24 (permalink) |
| Vertex ![]() Join Date: Sep 2006
Posts: 25
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I like the original rope because the image is a cartoon! Except the skulls (IMO they don't fit with the bear, I think at some apples? ) I like all!Can you tell me, please, how to paint clouds like that (the basic steps)?
__________________ criss digital art |
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| | #27 (permalink) |
| Vertex ![]() Join Date: Jul 2008 Location: Vancouver, WA
Posts: 10
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The bear is very cute, and realistic, but from the first time I saw him I sensed something a little sinister about him, like maybe he was Chucky's favorite stuffed animal. I guess I must be a good judge of Teddy bears!
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| | #28 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,130
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Juan Can you give some ideas on how you went about doing the rope (and knots) displacement effects please? Or anyone else who has a simple way of creating rope displacement on curved/twisted/knotted ropes? A plug in for Carrara like this one for Lightwave? http://www.next4d.com/ Brian Last edited by bwtr; 18th September 2008 at 07:38. |
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| | #36 (permalink) |
| Moderator ![]() |
Here is the rope Tutorial I Hope its helps, is the same process i did to make the rope. http://vimeo.com/1780302 http://www.youtube.com/watch?v=CYoJLbaZqTs I use Roadkill for the Uv and 3d coat to get the details of the rope. Also I upload the texture .
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| | #39 (permalink) |
| Always learning new stuff ![]() |
Thank you Brian and Mox for these informations!
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR] |
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