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| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
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| | #3 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Jul 2006 Location: Italy
Posts: 106
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Bravo Grendel! Clever use of ambient occlusion, in my humble opinion. As a side comment, I think that MoI viewport is one of the most elegant ones ever seen. Maybe just a tad behind modo's display quality, but that's matter of taste. |
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| | #4 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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Thanks Thomas, (too many ) I'm really trying to just use C4D now. I would like to get back into XSI but the cost is too high and I've been practicing with MODO but I just find the material system a pain. I added some small chamfers for the body lines at the drawer and the control panel but they were too small so the render did not pick them up. I'm going to physical move them to emphasize the gaps. Carrozza, thanks. I like MOI's viewport as well. Last edited by Grendel; 29th August 2008 at 15:14. |
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| | #5 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 765
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Nice model Grendel as usual. ![]() Shame about modo's material system. Haven't really got that far yet but there seems to be a lot of requests to change it over at the Luxology forums.
__________________ Regards Tony (aka HamSoles) |
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| | #6 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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I agree, it's just seems very cumbersome. I think nodal is clearer than Modo, I would prefer c4d or carrara system but would settle for Nodal. here is a little update, the liquid was comped in, I forgot to render out that item. |
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| | #7 (permalink) |
| Bob dans Monsters, Inc ![]() Join Date: Aug 2005 Location: Lussan, Gard
Posts: 2,055
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Very nice model and good render, although i think the usage of ambient occlusion is too visible... ![]() I think you should try to lower the effect of ambient occlusion and the final render should be even nicer. ![]() And i agree that MoI's UI is one the nicest i've seen, very clean and easy to the eye. ![]() Cheers, Laurent aka Tartiflette |
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| | #10 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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Thanks Hugo and Tartiflette for the tips, I am trying them now. I am still working my way through some 3d fluff tutorials and am really trying to get into just using C4D. Thanks Wabbit - some espresso pours use patterns so it looks a little different. |
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| | #11 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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Here is an update. Increased the global brightness and adjusted the AO and anti-aliasing. Big thanks to Hugo and Tartiflette for heading me in the right direction ![]() Last edited by Grendel; 30th August 2008 at 22:48. |
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| | #12 (permalink) |
| Bob dans Monsters, Inc ![]() Join Date: Aug 2005 Location: Lussan, Gard
Posts: 2,055
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Hey, I really prefer it that way ! ![]() I think that you can still make some adjustments for the image to look even better. ![]()
Well that's all for now, but let me reiterate that the last picture is already really good ! ![]() It's just that we always want to see it "better" ! ![]() Cheers, Laurent aka Tartiflette |
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| | #13 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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Thanks Tartiflette ![]() -I'll adjust the chrome -cup material is only three channels, color/reflection/specular with only values for each. Very simple, I know it's not the typical ceramic but I wanted it a little different but I'll try it that way as well. -I'll look at the ao again -I am only using a couple light boxes for reflections, I think if I add HDRI it could confuse the scene. -Yeah, I though about some sub-poly displacement but I did not pursue this yet. -I agree on the blurry plane. Thanks for the tips. |
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| | #15 (permalink) |
| Rhymes with Hell. ![]() |
maybe it doesn't come from all from the AO, you seem to use soft shadow (low res maybe 512 ?) Why not trying to increase the resolution of this shadow or try to use Area light/area shadow for realistic shadow. For the displacement, just use bodypaint in 5sec you will create something for your coffe. ;-) Nice improvement Grendel, good to see you manage C4D
__________________ WARNING: The following posts contain explicit content. By viewing them, you are making the following statement: I am viewing explicit content. ![]() |
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| | #16 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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Ok here is v.467 ![]() Adjusted the chrome shader, froth bump, cup shader to a more traditional ceramic/porcelain, added bevels to the drain grid to pick up a little high-lighting. Also turned off one of the area lights shadows so they only come from one side now and upped the shadow map res as suggested. Blurred the ground plane slightly as well. Thank you guys for helping me come to grips with getting the best render possible while I'm still learning the intricacies of C4D. |
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| | #17 (permalink) |
| Rhymes with Hell. ![]() |
Did you try to use the other material included with C4D ? Like Banji, Banzi, Sheen, ... take the "Danel" one for example it look like by default to a nice red paint (highly reflective, like car paint). Change the color to a solid grey (and the Specular 2 to white/grey), and check the box Anisotropy and you have a nice a realistic metal shader. Why not adding some bump or noise in the specular of the black hand grip ? Did you use the displacement or bump for your coffee ? Try displacement, with Sup-Polygon Displacement (level 3-4 and rounded geometry actived) Cheers
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| | #18 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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I did not try the SLA shaders. The hand grip is a solid black plastic that I guess is similar to bakelite, really hard so no bump. Just used bump for the coffee, do you think it needs displacement as well. Update with displacement as well. Last edited by Grendel; 31st August 2008 at 16:16. |
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| | #19 (permalink) |
| Rhymes with Hell. ![]() |
Dunno, maybe put less relief on the brown part of the coffee, and more in the white ? But i suck at liquid/coffee/glasses rendering so i'm not shure my opinion is usefull ;-)
__________________ WARNING: The following posts contain explicit content. By viewing them, you are making the following statement: I am viewing explicit content. ![]() |
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| | #20 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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Here is an experiment with Photoview 360. It uses the Modo render engine for quick product shots from Solidworks. I imported the .3dm file from MoI to Solidworks and saved as a .sla. Then opened in Photoview and assigned materials. The render took eight minutes on my crappy two core at work. If I had it at home with my eight core it would have been very fast. Not as good as a DCC render but very good for the time spent. |
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