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Old 29th August 2008, 06:13   #1 (permalink)
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Espresso Machine [MOI-C4D]

Here is a simple little espresso machine doen in MOI and rendered in Cinema4D. Need to make the tex maps for the gage and face.
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Old 29th August 2008, 08:57   #2 (permalink)
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Nice, clean, it goes direct straight line to he result
How many software are you using Grendel? )

Perhaps adding some textures for some details and add some thin lines on assembly part, no?
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Old 29th August 2008, 10:11   #3 (permalink)
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Bravo Grendel!

Clever use of ambient occlusion, in my humble opinion.

As a side comment, I think that MoI viewport is one of the most elegant ones ever seen.
Maybe just a tad behind modo's display quality, but that's matter of taste.
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Old 29th August 2008, 14:27   #4 (permalink)
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Thanks Thomas, (too many) I'm really trying to just use C4D now. I would like to get back into XSI but the cost is too high and I've been practicing with MODO but I just find the material system a pain.

I added some small chamfers for the body lines at the drawer and the control panel but they were too small so the render did not pick them up. I'm going to physical move them to emphasize the gaps.

Carrozza, thanks. I like MOI's viewport as well.

Last edited by Grendel; 29th August 2008 at 15:14.
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Old 29th August 2008, 19:22   #5 (permalink)
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Nice model Grendel as usual.

Shame about modo's material system. Haven't really got that far yet but there seems to be a lot of requests to change it over at the Luxology forums.
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Old 29th August 2008, 19:28   #6 (permalink)
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I agree, it's just seems very cumbersome. I think nodal is clearer than Modo, I would prefer c4d or carrara system but would settle for Nodal.

here is a little update, the liquid was comped in, I forgot to render out that item.
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Old 29th August 2008, 20:30   #7 (permalink)
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Very nice model and good render, although i think the usage of ambient occlusion is too visible...

I think you should try to lower the effect of ambient occlusion and the final render should be even nicer.

And i agree that MoI's UI is one the nicest i've seen, very clean and easy to the eye.


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Old 29th August 2008, 21:30   #8 (permalink)
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I am a big fan of yours, love your work
but the cup seems to have soup in it? Doe snot look like coffee
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Old 29th August 2008, 21:49   #9 (permalink)
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i agree with Tarti, maybe try to lower the AO distance (maximum ray length)
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Old 30th August 2008, 01:11   #10 (permalink)
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Thanks Hugo and Tartiflette for the tips, I am trying them now. I am still working my way through some 3d fluff tutorials and am really trying to get into just using C4D.

Thanks Wabbit - some espresso pours use patterns so it looks a little different.
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Old 30th August 2008, 22:20   #11 (permalink)
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Here is an update. Increased the global brightness and adjusted the AO and anti-aliasing.

Big thanks to Hugo and Tartiflette for heading me in the right direction
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Old 30th August 2008, 23:19   #12 (permalink)
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Hey, I really prefer it that way !

I think that you can still make some adjustments for the image to look even better.
  • First, the chrome is too "diffuse" to my taste and should look more like a mirror.
  • The material of the cups is still strange to me, looks like a carpaint shader ?
  • The ambient occlusion is a lot less noticeable, which is a good thing as this kind of effect is really better when you don't "see" it, and though i think you can even reduce the distance as Hugo suggested in an earlier post.
  • The main material of the machine could be slightly more shiny to me, and you could try using an HDRI as reflection map to "add details" in the material's reflection.
  • You should add some geometry to disturb a bit the foam of the espresso in the cup, so that it doesn't look too flat.
  • Last thing you could try to enhance the render is too blur a little bit the ground's reflection. It should add a little to the render time, but i'll look better overall.

Well that's all for now, but let me reiterate that the last picture is already really good !
It's just that we always want to see it "better" !


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Old 30th August 2008, 23:40   #13 (permalink)
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Thanks Tartiflette

-I'll adjust the chrome
-cup material is only three channels, color/reflection/specular with only values for each. Very simple, I know it's not the typical ceramic but I wanted it a little different but I'll try it that way as well.
-I'll look at the ao again
-I am only using a couple light boxes for reflections, I think if I add HDRI it could confuse the scene.
-Yeah, I though about some sub-poly displacement but I did not pursue this yet.
-I agree on the blurry plane.

Thanks for the tips.
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Old 31st August 2008, 00:02   #14 (permalink)
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You're welcome, looking forward to the next render !


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Old 31st August 2008, 00:41   #15 (permalink)
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maybe it doesn't come from all from the AO, you seem to use soft shadow (low res maybe 512 ?)
Why not trying to increase the resolution of this shadow or try to use Area light/area shadow for realistic shadow.

For the displacement, just use bodypaint in 5sec you will create something for your coffe. ;-)

Nice improvement Grendel, good to see you manage C4D
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Old 31st August 2008, 05:51   #16 (permalink)
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Ok here is v.467

Adjusted the chrome shader, froth bump, cup shader to a more traditional ceramic/porcelain, added bevels to the drain grid to pick up a little high-lighting. Also turned off one of the area lights shadows so they only come from one side now and upped the shadow map res as suggested. Blurred the ground plane slightly as well.

Thank you guys for helping me come to grips with getting the best render possible while I'm still learning the intricacies of C4D.
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Old 31st August 2008, 15:24   #17 (permalink)
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Did you try to use the other material included with C4D ? Like Banji, Banzi, Sheen, ... take the "Danel" one for example it look like by default to a nice red paint (highly reflective, like car paint). Change the color to a solid grey (and the Specular 2 to white/grey), and check the box Anisotropy and you have a nice a realistic metal shader.

Why not adding some bump or noise in the specular of the black hand grip ?

Did you use the displacement or bump for your coffee ? Try displacement, with Sup-Polygon Displacement (level 3-4 and rounded geometry actived)

Cheers
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Old 31st August 2008, 15:35   #18 (permalink)
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I did not try the SLA shaders. The hand grip is a solid black plastic that I guess is similar to bakelite, really hard so no bump. Just used bump for the coffee, do you think it needs displacement as well.

Update with displacement as well.
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Old 31st August 2008, 16:47   #19 (permalink)
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Dunno, maybe put less relief on the brown part of the coffee, and more in the white ? But i suck at liquid/coffee/glasses rendering so i'm not shure my opinion is usefull ;-)
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Old 8th September 2008, 23:44   #20 (permalink)
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Here is an experiment with Photoview 360. It uses the Modo render engine for quick product shots from Solidworks. I imported the .3dm file from MoI to Solidworks and saved as a .sla. Then opened in Photoview and assigned materials.

The render took eight minutes on my crappy two core at work. If I had it at home with my eight core it would have been very fast. Not as good as a DCC render but very good for the time spent.
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