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| | #1 (permalink) |
| Spline ![]() Join Date: Aug 2006 Location: scotland
Posts: 41
| [Hex] Marvin the Martain [WIP]
It's been a while since I've posted here with new stuff, anyway, there was this really cool Marvin the Martian toy I saw the other day and just decided make a model of the looney tunes character . Still work to do on the feet and need to start on his skirt thing around his waist. C&C welcome.
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| | #10 (permalink) |
| Spline ![]() Join Date: Aug 2006 Location: scotland
Posts: 41
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Thanks, I'm glad you guys like it. The modelling was all done in Hex 2.5 and unless there's a rigging feature in Hex that i don't know of I'll be using Max to rig it and for renders too. I'd like to try and use Blender too but I'm a bit confused on its interface, anyone got any good tutorials for blender that I can follow? And as for a tutorial, I've never made one but I'll try and see what I can come up with, might be a while for it to happen tho |
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| | #12 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Jul 2006 Location: Italy
Posts: 106
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Nice model! You used displacement painting on the hat, didn't you? My only critique could be to enhance a bit the textures, it looks very cartoony as it is... but probably is just how it has to be. |
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| | #13 (permalink) |
| Spline ![]() Join Date: Aug 2006 Location: scotland
Posts: 41
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Thanks carrozza i'm glad you like it, yeah the textures are meant to be just a simple flat colour but i didn't use displacement painting on any part of this model, it was all done using edge modelling and box modelling.
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| | #15 (permalink) |
| Spline ![]() Join Date: Aug 2006 Location: scotland
Posts: 41
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Even though this character is fully rigged and set up for animating, i have no plans to actually do any proper animations with it, al i've done is a simple walk cycle to sort of test the rig. If you're intereseted i'm happy post the MAX [v9] file and you can try making something of it |
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