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Old 28th June 2008, 00:02   #1 (permalink)
Extrusion
 
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[Blender 2.46] Alien Guy

Hello ladies and gents. I know it has been a really long time since I have posted anything up here. I got a new computer because my older one died on me. So with the new one I have Vista on it... so unfortunately my Softimage|XSI 5.11 license will not work anymore and I can not afford to upgrade. But not all is lost... there is always Blender and I have gotten accustom with it and actually like using it. Plus since I compile my own builds... its super fast!!!

Anyways, enough of my rambling. Here is the model of my Alien guy. Doing this piece with the consept of "Lost in Space". I will post more up when I get it completed.
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Old 28th June 2008, 01:23   #2 (permalink)
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nice

I want to see it textured
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Old 28th June 2008, 09:22   #3 (permalink)
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Yep, what a nice model !
Go on !
Can we also see some wires ?
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Old 28th June 2008, 09:55   #4 (permalink)
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Very fun model Jakal! Is the alien mixed with the spaceship? Did you rigged it for the pose or just simple deformations?
No wireframes. I suspect some triangles
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Old 28th June 2008, 10:21   #5 (permalink)
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Love it. Great cartoony feel. Reminds me of the Jetsons (anyone else remember that?)

Will you be placing him in a full scene?
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Old 28th June 2008, 13:57   #6 (permalink)
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Here are the wires for you guys... and the uvs.

Quote:
Did you rigged it for the pose or just simple deformations?
No rig for this guy... I simply modeled him in this pose.

Quote:
No wire frames. I suspect some triangles
You should know that a professional like myself would never use triangles in his model. Ha ha ha... well, I can spot some on the back of the head just in the UVs... luckily he wont be animated so not that big of a deal.

Quote:
Will you be placing him in a full scene?
Yes... he will be looking up at a huge sign just filled with all kinds of arrows point every way you could imagine. Hence the "Lost in Space" concept.
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Old 28th June 2008, 15:33   #7 (permalink)
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I think the head has to much polygons and I would say the topology isn't really good (the head only) because I wanted to suggest you to rig at least the head, and create some facial expressions
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Old 28th June 2008, 16:12   #8 (permalink)
are
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Great model, I think the expression says it all

Could you not dual boot your new pc if you still wanted to use the old software ?
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Old 29th June 2008, 21:28   #9 (permalink)
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Huh?? a triangle???
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Old 29th June 2008, 22:35   #10 (permalink)
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Well, actually... that one is a quad ... just the angle the pic was
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Old 30th June 2008, 01:23   #11 (permalink)
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the triangles hunters are around here
good model.
wait for the final image with textures, background etc...
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Old 30th June 2008, 01:36   #12 (permalink)
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JakalDesign, good to hear you getting the hang of Blender. You're lucky to have gone past the UI/workflow barrier most people are complaining about. Blender is what we all have in common because it's accessible to all.

That's probably where we will all end up with.
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Old 1st July 2008, 03:53   #13 (permalink)
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Nice I like the addition of the tongue.
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Old 1st July 2008, 09:36   #14 (permalink)
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Damn, a fake triangle! OMG !
Well, stop joking, the next step now!
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Old 2nd July 2008, 02:42   #15 (permalink)
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Can't blame you, Thomas. Blender is known for having lack of n-gon capability. But a regular code contributor has been working on it for some time now. It's called B-mesh. Hope to see it added when version 2.5 is released. I don't know when. Maybe a year or more. Who knows?
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