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Old 28th May 2008, 17:58   #1 (permalink)
Tez
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Female Alien. (Nudity)

Hi all.

In between my main project I made this. The full mesh was made in Hexagon and sculpted in Zbrush. This mesh is the one iv been working on for a little while for my main project.

Thanks forl looking.
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Old 29th May 2008, 04:37   #2 (permalink)
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good work on this, you have any reference image? concept/sketch?
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Old 29th May 2008, 08:47   #3 (permalink)
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Hi sadot I used no refference for this I was just having some fun.

I dont normaly make creatures or aliens, but in this case it was a good time to do one, as I needed a small break from human figures.

Here is a rotation movie of her http://blip.tv/file/943415

Thanks.
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Old 29th May 2008, 12:04   #4 (permalink)
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Nice job Tez! Textured in ZB as well?
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Old 29th May 2008, 13:34   #5 (permalink)
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Hello Ash, yea she is textured in Zbrush, thats why I love using Zbrush, I can get things done so fast.

Hexagon was the core, and is on all my characters. I dont bother using re-topology in Zbrush, its just not too friendly yet, needs alot of tweaking before il use this over total base making in Hexagon.

Hexagon base pic.
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Old 29th May 2008, 15:53   #6 (permalink)
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Well you have a good handle on hex, your one of a few that makes Hex look good
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Old 1st June 2008, 10:00   #7 (permalink)
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the nose is great, good topology on the face, nice clean meshwork for everything,sorry i couldnt be more critical

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Old 1st June 2008, 10:15   #8 (permalink)
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behzad, thanks for your comments, to me hexagon is just another modeler, I can achive the same thing in Modo, only it would take me longer. Hexagon has been good to me, even more so when I only paid $1.99 for it.

Laughingnome, thanks, most apreciated. Only areas I think im going to work on is the sternum mastoid muscles edge flow, its ok for sculpting as this can be sculpted againts the natural edge flow, but then again I dont see many adding this unless the model is to be used for animation.
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