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| | #1 (permalink) |
| HBarry ![]() | Sci-Fi (Ship) Model in Hex. Detail in ZB 3.1 Hi All, It's my first post here... motive was "to intergrate the model with diffrent softwares for Fluid Sim's and Rendering". Modeling was done in Daz Hex 2.2 Zbrush1 (Image) After Modeling in Hex 2.2, Model was pick up back in ZB 3.1 for Details. Carrara Zbrush (Image) After Modeling in Hex 2.2 & Sculpting in ZB, I did some Texturing in ZB and took a render and then later on i import the same model with DisplaceM and NormalM in Carrara for some Tex and rendering. (Indg.. Plugins were used) RF2 (Image) Besides Modeling and Sculpting, I aslo did a Fluid animation Test in RF. Low Poly Model, Textureing & Rendering (MR) in Max8. (More images and Vid can be found at www.z-trix.com/zrex_complete) v1 (Image) Ahh, Yes ... Intergration.... another test.... Low Poly Model was impoted in V6 XS, setup the Texture in V6, setup the envior. Later on Inter.. with MAX 8 ...Render it MR. v1 (Image) Purely ZB Modeld ... postwork in Adobe FW CS3. hope u guyz like it.. Barry.. |
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| | #4 (permalink) |
| HBarry ![]() | Hi again... thanks guyz... Ash my friend to be honest with u, i m not very well yet in texturing ... still learning... but what i did here is ... I used the DisMap as my Alpha for diffrent channels for some colors.. Y Dark...? Its from the DARK side,, ![]() thanks.. |
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