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| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
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| | #1 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 268
| Cammaro WIP (HEX 2.2)
Hey all, This has been an lunch hour doodle for me. I really like working with HEX but I just bought Modo and so I really should practice this with Modo. Oh well..... -Dooki
__________________ PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB) eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200 |
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| | #4 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 268
|
Thanks! I must have made this thing five times over. Each time I learn something new. question for you gurus out there: How do you handle cut lines like door panels? - In the past I tried making them as separate panels. It's OK, but I notices I really need to bevel and add poly's to the edges or they will round over. - What I am trying ( on yet a new version of the model) is to move the verts until they outline the door, select the edges and bevel. Extrude the new faces inward, then bevel the edges along the extruded contour. I've only tried this on a test. I will post the new version tomorrow. ----------- also, how dense should the mesh be before sub-D? Is the mesh that I posted too dense? Can I go looser and still get clean sharp details? Thanks. -Dooki
__________________ PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB) eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200 |
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| | #5 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| Quote:
__________________ Regards Tony (aka HamSoles) | |
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| | #6 (permalink) |
| Escaping to 3D worlds... ![]() Join Date: Jul 2005
Posts: 176
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I wish I could tell you that there was a one button solution - but that's just not the case. This is where you can use the incremental saving of hexagon to your advantage so you always have a step to go back to if something doesn't work as planned. As you begin adding detail, you will simply need to began building up the poly count for detail areas on your model. By details I mean important edges. Tesselate, smooth, unsmooth, tesselate, smooth, unsmooth and repeat until satisfied. This is the part where you get to be digital craftsman. ;) Additionally, if you haven't become familiar with the Break tool, that can save you a bunch of headaches. |
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| | #9 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 268
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Hey Ash, - All of it? Specific areas? - What makes it bad? Thanks. Dooki
__________________ PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB) eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200 |
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| | #10 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| Quote:
Duke can you point out which bits are not so good?
__________________ Regards Tony (aka HamSoles) | |
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