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Old 14th April 2008, 17:06   #1 (permalink)
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Smile The Lizard King[Hex2-C6Pro]

Haha no its not that Lizard King its my own version
I made the base some time ago and now i want to animate this monster
Just paying with the texture right now



Again im using Carrara to rig my models (looks like the bones are working again) lets see how good its my work with bones

My last C6Pro rigged object

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Old 14th April 2008, 19:03   #2 (permalink)
Now, I learn animation
 
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OH Baby
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Old 14th April 2008, 20:03   #3 (permalink)
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W00t

WOW! Amazing, Sadot!

Please, can you share with us the SSS settings of the skin? And the bones systems, what are those wireframe controls?

Thanks!
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Old 14th April 2008, 22:35   #4 (permalink)
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It looks like he is using the Driven plug-in that used to be available at www.associatedfx.com with convert to wireframe. Or he may be testing some new CA tools for Daz
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Old 15th April 2008, 00:58   #5 (permalink)
Please, check your email!!!
 
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Love that skin and the bounce!
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Old 15th April 2008, 01:12   #6 (permalink)
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It looks like he is using the Driven plug-in that used to be available at www.associatedfx.com with convert to wireframe. Or he may be testing some new CA tools for Daz
Hmmmm...they don't have Driven for Carrara 6 yet, so, I think he is using some "C7 Puppeteer Tool"...

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Old 15th April 2008, 01:57   #7 (permalink)
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Shiny

Hahaha noooo
My Carrara version its the same that all the people have (at last in this forum) Im not longer a Carrara beta
The wire-spheres are just a Deformer (the Zone object) detached from the controller
The wire squares are IK objects again detached from the skeleton and scaled to 0% in one axis
The blue controllers have Deformer objets in the body but are hiden I made some limits and the squares are just a visual guide for me


Noviski: watch the attached image
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Old 15th April 2008, 02:07   #8 (permalink)
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Laugh

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The wire-spheres are just a Deformer (the Zone object) detached from the controller
The wire squares are IK objects again detached from the skeleton and scaled to 0% in one axis
The blue controllers have Deformer objets in the body but are hiden I made some limits and the squares are just a visual guide for me


Noviski: watch the attached image
Thanks, Sadot, for the information. Now I found the Deformer > Magnet tool, you have a nice idea to create a controller.

Cheers!
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Old 15th April 2008, 02:58   #9 (permalink)
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W00t

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Originally Posted by Noviski View Post
Thanks, Sadot, for the information. Now I found the Deformer > Magnet tool, you have a nice idea to create a controller.

Cheers!
Thanks, ha! i was thinking in "All the people use this" but looks like only some C6 users do it this way ....haha maybe just me....
Its easy and the objects are "invisible" for the render engine so you can use a lot of this and Carrara dont increase the render time (if you use a 0% alpha object you can see Carrara slowdown in that render part)
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Old 15th April 2008, 03:25   #10 (permalink)
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Thanks, ha! i was thinking in "All the people use this" but looks like only some C6 users do it this way ....haha maybe just me....
Ok! I'm start with the chorus, people:

TUTORIAL! TUTORIAL! TUTORIAL!

HEHEHEHEHE!!!
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Old 15th April 2008, 20:24   #11 (permalink)
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sadot, could you please tell more about this:
"The blue controllers have Deformer objets in the body but are hiden I made some limits and the squares are just a visual guide for me"
with screenshots please
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Old 18th April 2008, 02:26   #12 (permalink)
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Quote:
Originally Posted by Duke_of_vampires View Post
sadot, could you please tell more about this:
"The blue controllers have Deformer objets in the body but are hiden I made some limits and the squares are just a visual guide for me"
with screenshots please
Sure, give one or 2 days to show you some screenshoots (im not at home)
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Old 20th April 2008, 14:17   #13 (permalink)
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i think i know how you did it, but i want to be sure, i know all carrara animation futures

Thanks, waiting.
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Old 9th May 2008, 02:16   #14 (permalink)
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Laugh a little bit late....

ok thats first 2-3 days become a month..oops. My trip take more time but was very good for me

Ok here is a basic model using IK objects to control the bones...as you can see (if you download the file) you dont get instant feed back of what are you doing but hope this can help you
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