![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #2 (permalink) |
| Always learning new stuff ![]() |
Interesting model, but: -you may work a little bit on the lighting, it seems to have only one light and the Ambiant. -work a little bit on the texture, it seems very regular, it miss some variation. -The ground looks very flat!! Same for the piledriver floor. -Use some soft shadows (not too big, just a little!) to soften the shadows. I hope it will help improve this image. Please, don't forget to add some comments the next time, we don't know the context, if you want some critics, for which purpose it has been created, etc |
| | |
| | #3 (permalink) |
| Brian ![]() |
Thomas has a point. I was going to reply before but! The modelling looks excellent though some improvement to the shading of the rusty metal, and especially maybe, the rope/cable would help a lot to improve the image quality. From a general "graphics" view I think I like the second view best. Nice work. Brian |
| | |
| | #7 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 725
Images: 9 |
Hey wingnut. Looks like a nice model. About the lighting. At the moment the light is behind the object making a lot of it in shadow. This makes it look very dark. Try moving the light so that the front of the model has some light. The whole picture looks dark on my monitor (which I calibrated recently). Is your monitor calibrated?
__________________ Regards Tony |
| | |
| | #9 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 725
Images: 9 |
Zip your .car file up and add it as an attachment - click the 'manage attachments' button in the advanced reply page, browse to your file and then click upload. as long as it is not bigger than 19mb this should work.
__________________ Regards Tony |
| | |
| | #11 (permalink) |
| Brian ![]() |
Still strongly backlit. Suggestion1. Turn down the shadows a fraction of the main light. Suggestion 2. Add another light in the forground, maybe sort of coming over your right hand shoulder and set it with no shadows and the light strength set at say about 50% |
| | |
| | #16 (permalink) |
| Moderator ![]() |
I think the chain should have a different material, as well as the catheads on the sides. Have you thought about using a multi-channel mixer for your oxidized metal. The whole unit would not pit at the same rate, you'd have some areas with more and some with less. It would help to break it up a little bit. Maybe also a noise input to your highlight channel, to let some shine on it in a random way. |
| | |
| | #20 (permalink) |
| Brian ![]() |
That looks much better to me anyway!. Now in relation to the winch and the wire/cable you may like to look at some of the free texturing imagery available here-- http://www.cgtextures.com/ The attachment shows some ideas for perhaps enlivening those even more maybe? |
| | |