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Old 13th April 2008, 23:16   #1 (permalink)
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Piledriver

Rendered in C5
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Old 14th April 2008, 06:49   #2 (permalink)
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Interesting model, but:
-you may work a little bit on the lighting, it seems to have only one light and the Ambiant.
-work a little bit on the texture, it seems very regular, it miss some variation.
-The ground looks very flat!! Same for the piledriver floor.
-Use some soft shadows (not too big, just a little!) to soften the shadows.

I hope it will help improve this image.

Please, don't forget to add some comments the next time, we don't know the context, if you want some critics, for which purpose it has been created, etc
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Old 14th April 2008, 07:00   #3 (permalink)
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Thomas has a point. I was going to reply before but!
The modelling looks excellent though some improvement to the shading of the rusty metal, and especially maybe, the rope/cable would help a lot to improve the image quality.

From a general "graphics" view I think I like the second view best.
Nice work.
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Old 14th April 2008, 14:17   #4 (permalink)
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It seems your not using bump maps? give them a try.
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Old 19th April 2008, 02:49   #5 (permalink)
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Pile driver

I've redone the lighting in my sceen. In the previous scene I forgot to shut off the cast shadows on my secondary light creating impossible shadows. I think it's better this time?
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Old 19th April 2008, 04:54   #6 (permalink)
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Sorry, but I don't really see great improvements.
If you could let us see the .car file (PM me if you want to send directly) I/we could try to do some alternatives which may highlight the potential improvements possible.
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Old 19th April 2008, 08:49   #7 (permalink)
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Hey wingnut. Looks like a nice model.

About the lighting. At the moment the light is behind the object making a lot of it in shadow. This makes it look very dark. Try moving the light so that the front of the model has some light.

The whole picture looks dark on my monitor (which I calibrated recently). Is your monitor calibrated?
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Old 19th April 2008, 13:21   #8 (permalink)
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Not sure how to send the car. file.
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Old 19th April 2008, 14:31   #9 (permalink)
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Zip your .car file up and add it as an attachment - click the 'manage attachments' button in the advanced reply page, browse to your file and then click upload.

as long as it is not bigger than 19mb this should work.
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Old 20th April 2008, 22:44   #10 (permalink)
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Piledriver

What do you all think of this render?
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Old 20th April 2008, 23:53   #11 (permalink)
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Still strongly backlit.
Suggestion1. Turn down the shadows a fraction of the main light.
Suggestion 2. Add another light in the forground, maybe sort of coming over your right hand shoulder and set it with no shadows and the light strength set at say about 50%
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Old 21st April 2008, 21:55   #12 (permalink)
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Piledriver

Light over my right shoulder set at 50% and shadows turned off.
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Old 22nd April 2008, 01:43   #13 (permalink)
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That look better to you to?
Now, from a realistic point of view, perhaps the decking boards could be made to look older and worn perhaps. Making them look more in character to that great back wall effect.
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Old 22nd April 2008, 12:31   #14 (permalink)
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The back wall was a texture map, the floor boards are procedural. not quite sure i can get a texture map on those boards, but I'll try and get back later.
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Old 22nd April 2008, 13:10   #15 (permalink)
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You may find these of interest?
Brian
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Old 22nd April 2008, 13:10   #16 (permalink)
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I think the chain should have a different material, as well as the catheads on the sides. Have you thought about using a multi-channel mixer for your oxidized metal. The whole unit would not pit at the same rate, you'd have some areas with more and some with less. It would help to break it up a little bit.

Maybe also a noise input to your highlight channel, to let some shine on it in a random way.
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Old 22nd April 2008, 13:33   #17 (permalink)
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I agree with Grendel also. But one step at a time.
The attached of one of those images applied to a shaped cube(Made thin and long).
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Old 22nd April 2008, 20:56   #18 (permalink)
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Piledriver

Yes I found an old board texture map. This turned out better I think.
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Old 22nd April 2008, 22:52   #19 (permalink)
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Piledriver

Is this too much texture?
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Old 23rd April 2008, 01:37   #20 (permalink)
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That looks much better to me anyway!.

Now in relation to the winch and the wire/cable you may like to look at some of the free texturing imagery available here--

http://www.cgtextures.com/

The attachment shows some ideas for perhaps enlivening those even more maybe?
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