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| Please, check your email!!! | Mangled Mesh OBJ format Okay, maybe someone can give me a clue here. New to Zbrush, so I fluffed up a character and exported it out as an OBJ. I then got the resulting mangled mesh in Hexagon 2.5 (first image) I imported the OBJ into Carrara 6.11 and it came out fine. I wanted to use Hexagon to build some clothes for it. Suppose I can still do that, but was curious if there was some sort of setting I was missing in Hexagon or Zbrush to prevent the mangle? EDIT: Never mind, I'll try to re-learn my son-in-law's XSI and do it in there. EDIT: Can delete this message since I was basically asking and answering myself. ![]() Last edited by Wesgraphics : 2nd April 2008 at 11:16. |
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