![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Register | FAQ | Donate | Image Hosting | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Display Modes |
| | #6 (permalink) |
| In the blooming heather ![]() | Look forward to seeing more!! I'd love to hear your feedback on the hair shaders and their responses to lighting? I've noticed you've used a flatter lighting to emphasis the fuzzy effect. Yours still in the land of C5.
__________________ aka Boozy Floozie |
| | |
| | #8 (permalink) |
| Moderator ![]() | Thanks All, you're correct it's in C6. I rendered out the central clover and spec and then erased the spec and used the alpha for planes scattered along a terraing using the surface replicator(20,000 units) The hard part is making it look soft enough, I'm going to redo the clover hair using some different settings to make it look softer. |
| | |
| | #9 (permalink) |
| In the blooming heather ![]() | Look forward to seeing further tweaks Mr G and how it pans out. I think we could all do with a hair recipe page - for users to share settings. I suppose this would come under modeling - or is it rendering?
__________________ aka Boozy Floozie |
| | |