clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > 3D Work In Progress & Finished works

3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here.

Reply
 
LinkBack Thread Tools Display Modes
Old 18th February 2008, 21:06   #1 (permalink)
Always learning
 
mon_stdnt's Avatar
 
Join Date: Jan 2006
Location: New York
Posts: 446
42nd and 6ave. [HEX. CD4]

I have a school project on modelling a place that's interesting, Ive chosen the corner of Bryants Park in NYC (42nd and 6ave.)

Right now I'm working on small details like the trash can, poles and signs, just because my building refs. are bad; need to get more.

The project will be done in low poly, just for safety of my pc.
I'm using Hexagon and will render it in Cinema 4D.



oh, do you guys know were I could get sihoulettes of people and trees?
Attached Thumbnails
Click image for larger version

Name:	image_10.jpg
Views:	40
Size:	233.3 KB
ID:	24508  
__________________
www.rgamarra.com

Last edited by mon_stdnt; 1st March 2008 at 18:39.
mon_stdnt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18th February 2008, 22:58   #2 (permalink)
Booh!
 
Piem's Avatar
 
Join Date: May 2003
Location: Rennes/fr
Posts: 6,640
Send a message via MSN to Piem
here for example
Piem is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 23rd February 2008, 18:56   #3 (permalink)
Always learning
 
mon_stdnt's Avatar
 
Join Date: Jan 2006
Location: New York
Posts: 446
I took more reference photos before school on the piece I'm going to be modelling and last night I had a bit of time to work on my project. I've finished my first building. Right know I'm going to be working on a small section of Bryants Park.

Here's the progress:

__________________
www.rgamarra.com
mon_stdnt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 24th February 2008, 09:46   #4 (permalink)
I'm Batman (in 3D)
 
-ash-'s Avatar
 
Join Date: Jul 2005
Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 765
This is coming along nicely. I'm looking forward to seeing a render.
__________________
Regards
Tony (aka HamSoles)
-ash- is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th February 2008, 05:31   #5 (permalink)
Always learning
 
mon_stdnt's Avatar
 
Join Date: Jan 2006
Location: New York
Posts: 446
thanks for the comment -ash-. I'm not quite ready for a render yet.

This morning I went to take more pictures for railings and chairs. I made a small progress, its looking nice IMO.

Here's my progress:


the selected piece are sections for vegetations(bushes and trees)




everything is going to be measured next to the silhouette (6ft person) I'm eyeballing it based on my pictures I've took.
__________________
www.rgamarra.com
mon_stdnt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th February 2008, 07:15   #6 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
http://free-textures.got3d.com/index.html

http://www.cgtextures.com/

These two sites will save your hours of time.
You are going well. Great to watch your progress since you first come to PolyLoop.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th February 2008, 12:33   #7 (permalink)
Extrusion
 
3webjam's Avatar
 
Join Date: Jan 2008
Location: Holland
Posts: 167
It really looks good - are you modeling an entire cityblock?

Jacqueline
3webjam is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th February 2008, 14:47   #8 (permalink)
Respect the Dawg!
 
rickei's Avatar
 
Join Date: Dec 2005
Location: USA - Conway, South Carolina
Posts: 791
great job man.
this is looking very good
rickei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th February 2008, 16:06   #9 (permalink)
Always learning
 
mon_stdnt's Avatar
 
Join Date: Jan 2006
Location: New York
Posts: 446
thanks for the comments y'all

btr: I was looking for the botom link, thanks

3webjam: no just that corner, I'm doing half of the park and since the two buildings that are in the other side of sixth ave. are under construction, I'm going to make-up the bottom part of it.

I have one question, after I'm done with all the modelling, I want to texture it, obiously, but I have repeated objects (bushes,signs misc. objects). Is their a way to have their UV's in one image image or place.

For instance, if I was to do the UV's of a person, all the parts (eyes, teeth, tongue, nails, etc) would be in one place or image. Something like that but for multiple objects.

ramon
__________________
www.rgamarra.com
mon_stdnt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th February 2008, 18:59   #10 (permalink)
Respect the Dawg!
 
rickei's Avatar
 
Join Date: Dec 2005
Location: USA - Conway, South Carolina
Posts: 791
What I would suggest, is to UV map, one of the repeated objects... for example, the columns with the ball on top. You need to UV map one of them, and then replace the other ones, with duplicates of the UV'd one. that way you only need one map to texture all of them.

Also, I would use C4D, to create your UV's ... the "Paint Setup Wizard" gives me beautiful UV maps about 99% of the time with non-organic objects.
rickei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th February 2008, 04:55   #11 (permalink)
Always learning
 
mon_stdnt's Avatar
 
Join Date: Jan 2006
Location: New York
Posts: 446
[quote=rickei;164014]What I would suggest, is to UV map, one of the repeated objects... for example, the columns with the ball on top. You need to UV map one of them, and then replace the other ones, with duplicates of the UV'd one. that way you only need one map to texture all of them.

Also, I would use C4D, to create your UV's ... the "Paint Setup Wizard" gives me beautiful UV maps about 99% of the time with non-organic objects.[/quote]

I was checking out some tutorials in C4Dportal, the fish and the couch, and yeah, it does produce some impressive stuff. I'l probably use it for everything except for the park fences, shaders will be used for that.

Small update, just added the two remaining buildings.


I'll have some renders by monday, since it's homework and all,I still have more stuff to model, until then you'll just have to wait.

ramon
__________________
www.rgamarra.com
mon_stdnt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th February 2008, 15:02   #12 (permalink)
Extrusion
 
3webjam's Avatar
 
Join Date: Jan 2008
Location: Holland
Posts: 167
Keep us posted! Looking forward to the rest!

Jacqueline
3webjam is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 1st March 2008, 18:38   #13 (permalink)
Always learning
 
mon_stdnt's Avatar
 
Join Date: Jan 2006
Location: New York
Posts: 446
well I believe I'm finished, I know it looks kind of empty, especially the park, thats because some of the stuff are going to be duplicated, trees and fence.

I added an extra building, just because I had include it in my photographic sequence.

I ready to bring it into C4D for lighting and a render. And after that I need to do three small 10s. camera animation based on my sequence.

here's the update:


__________________
www.rgamarra.com
mon_stdnt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 2nd March 2008, 01:50   #14 (permalink)
Always learning
 
mon_stdnt's Avatar
 
Join Date: Jan 2006
Location: New York
Posts: 446
After having a bit of trouble with the mesh I finally was able to render the scene. I need help, for me its good, but I want some critiques about the lighting. I'm sure theirs something to improve on it.

render:



set-up:



as always commnets and critiques are welcome

ramon
__________________
www.rgamarra.com
mon_stdnt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 2nd March 2008, 03:47   #15 (permalink)
Respect the Dawg!
 
rickei's Avatar
 
Join Date: Dec 2005
Location: USA - Conway, South Carolina
Posts: 791
This is looking pretty good Ramon!

I'm not comfortable enough with C4D's lighting to give you any tips, but the only thing I can think of is maybe just add simple cube/rectangles that roughly mimic the surrounding buildings outside of your scene to cast some shadows onto your buildings.

the other thing I would do is increase your aperture width, and field of view, then "zoom" in on your scene. this will give you more perspective and make the buildings look much larger, and less like a model.

keep us posted.
rickei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 2nd March 2008, 10:32   #16 (permalink)
I'm Batman (in 3D)
 
-ash-'s Avatar
 
Join Date: Jul 2005
Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 765
I think you're getting there - though I'm not a C4D user either but here's some thoughts:

Try making the light like the sun early morning or late afternoon. In other words quite low in the sky. I've found that this gives more shadows that define an object and can bring out more detail. Move the light around to see which angle gives the best effect.

As well as rickei's suggestions I would also try lowering the camera to be more at the height of a person. At the moment there is no sense of scale so the buildings look a bit like models.
__________________
Regards
Tony (aka HamSoles)
-ash- is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 15th March 2008, 00:13   #17 (permalink)
Always learning
 
mon_stdnt's Avatar
 
Join Date: Jan 2006
Location: New York
Posts: 446
Hey guys, took a short break on the model, but now I'm back on track.

I started texturing using bodypaint( it does make great UV's, really cool).
I also played around with the lights abit more.

need to fix the shader trees, too rich and forest like. also I will add more buildings, just for shadows, no texture.

My proffesor wants to see the scene in a four seasons stage, a season per corner, I might actually go for it, but right now I need to hold off on that and focus on finishing the textures.

here's some renders (max. 1024px)



ramon
__________________
www.rgamarra.com
mon_stdnt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 15th March 2008, 13:28   #18 (permalink)
proud to be a nurb
 
jbshorty's Avatar
 
Join Date: Jul 2006
Location: only in your mind
Posts: 1,362
coming together nicely, Ramon!
jbshorty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16th March 2008, 16:04   #19 (permalink)
Pixar want to hire me!
 
JuST's Avatar
 
Join Date: Jul 2005
Location: Braunschweig, Germany
Posts: 500
Send a message via ICQ to JuST
Uh great textures! Nice pictures!
JuST is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 16th March 2008, 17:19   #20 (permalink)
proud to be a nurb
 
jbshorty's Avatar
 
Join Date: Jul 2006
Location: only in your mind
Posts: 1,362
Hi Ramon. Just to make a few suggestive criticism about the street textures:
  1. 42nd Street has 6 lanes (two for driving each direction, one for illegal parking ). The yellow stripe texture is too thick. Makes it appear as the road can have only 1 or 2 lanes in each direction.
  2. NYC crosswalks are normally painted as parallel white stripes. Sometimes with the additional long stripe to tell cars where they are "supposed to" stop. Although it's usually hidden under the front or middle section of the car. I hate those jerks who always stop in the crosswalks
  3. Your streets need some big tire-swallowing potholes, and maybe some garbage
jonah
jbshorty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 00:03.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel