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| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
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| | #1 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
| 42nd and 6ave. [HEX. CD4]
I have a school project on modelling a place that's interesting, Ive chosen the corner of Bryants Park in NYC (42nd and 6ave.) Right now I'm working on small details like the trash can, poles and signs, just because my building refs. are bad; need to get more. The project will be done in low poly, just for safety of my pc .I'm using Hexagon and will render it in Cinema 4D. ![]() ![]() oh, do you guys know were I could get sihoulettes of people and trees?
__________________ www.rgamarra.com Last edited by mon_stdnt; 1st March 2008 at 18:39. |
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| | #3 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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I took more reference photos before school on the piece I'm going to be modelling and last night I had a bit of time to work on my project. I've finished my first building. Right know I'm going to be working on a small section of Bryants Park. Here's the progress: ![]()
__________________ www.rgamarra.com |
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| | #5 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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thanks for the comment -ash-. I'm not quite ready for a render yet. This morning I went to take more pictures for railings and chairs. I made a small progress, its looking nice IMO. Here's my progress: ![]() the selected piece are sections for vegetations(bushes and trees) ![]() ![]() everything is going to be measured next to the silhouette (6ft person) I'm eyeballing it based on my pictures I've took.
__________________ www.rgamarra.com |
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| | #6 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
| http://free-textures.got3d.com/index.html http://www.cgtextures.com/ These two sites will save your hours of time. You are going well. Great to watch your progress since you first come to PolyLoop. |
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| | #9 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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thanks for the comments y'all ![]() btr: I was looking for the botom link, thanks 3webjam: no just that corner, I'm doing half of the park and since the two buildings that are in the other side of sixth ave. are under construction, I'm going to make-up the bottom part of it. I have one question, after I'm done with all the modelling, I want to texture it, obiously, but I have repeated objects (bushes,signs misc. objects). Is their a way to have their UV's in one image image or place. For instance, if I was to do the UV's of a person, all the parts (eyes, teeth, tongue, nails, etc) would be in one place or image. Something like that but for multiple objects. ramon
__________________ www.rgamarra.com |
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| | #10 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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What I would suggest, is to UV map, one of the repeated objects... for example, the columns with the ball on top. You need to UV map one of them, and then replace the other ones, with duplicates of the UV'd one. that way you only need one map to texture all of them. Also, I would use C4D, to create your UV's ... the "Paint Setup Wizard" gives me beautiful UV maps about 99% of the time with non-organic objects. |
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| | #11 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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[quote=rickei;164014]What I would suggest, is to UV map, one of the repeated objects... for example, the columns with the ball on top. You need to UV map one of them, and then replace the other ones, with duplicates of the UV'd one. that way you only need one map to texture all of them. Also, I would use C4D, to create your UV's ... the "Paint Setup Wizard" gives me beautiful UV maps about 99% of the time with non-organic objects.[/quote] I was checking out some tutorials in C4Dportal, the fish and the couch, and yeah, it does produce some impressive stuff. I'l probably use it for everything except for the park fences, shaders will be used for that. Small update, just added the two remaining buildings. ![]() I'll have some renders by monday, since it's homework and all,I still have more stuff to model, until then you'll just have to wait. ![]() ramon
__________________ www.rgamarra.com |
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| | #13 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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well I believe I'm finished, I know it looks kind of empty, especially the park, thats because some of the stuff are going to be duplicated, trees and fence. I added an extra building, just because I had include it in my photographic sequence. I ready to bring it into C4D for lighting and a render. And after that I need to do three small 10s. camera animation based on my sequence. here's the update: ![]() ![]()
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| | #14 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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After having a bit of trouble with the mesh I finally was able to render the scene. I need help, for me its good, but I want some critiques about the lighting. I'm sure theirs something to improve on it. render: ![]() set-up: ![]() as always commnets and critiques are welcome ramon
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| | #15 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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This is looking pretty good Ramon! I'm not comfortable enough with C4D's lighting to give you any tips, but the only thing I can think of is maybe just add simple cube/rectangles that roughly mimic the surrounding buildings outside of your scene to cast some shadows onto your buildings. the other thing I would do is increase your aperture width, and field of view, then "zoom" in on your scene. this will give you more perspective and make the buildings look much larger, and less like a model. keep us posted. |
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| | #16 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 765
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I think you're getting there - though I'm not a C4D user either but here's some thoughts: Try making the light like the sun early morning or late afternoon. In other words quite low in the sky. I've found that this gives more shadows that define an object and can bring out more detail. Move the light around to see which angle gives the best effect. As well as rickei's suggestions I would also try lowering the camera to be more at the height of a person. At the moment there is no sense of scale so the buildings look a bit like models.
__________________ Regards Tony (aka HamSoles) |
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| | #17 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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Hey guys, took a short break on the model, but now I'm back on track. I started texturing using bodypaint( it does make great UV's, really cool). I also played around with the lights abit more. need to fix the shader trees, too rich and forest like. also I will add more buildings, just for shadows, no texture. My proffesor wants to see the scene in a four seasons stage, a season per corner, I might actually go for it, but right now I need to hold off on that and focus on finishing the textures. here's some renders (max. 1024px) ![]() ![]() ramon
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| | #20 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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Hi Ramon. Just to make a few suggestive criticism about the street textures:
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