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Old 6th February 2008, 22:03   #1 (permalink)
Extrusion
 
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No laughing allowed - my first model in Hex

No laughing please! I am so pleased with my very first model in Hexagon 2.2.
Had some trouble along the way with extrusions which were not symmetrical (should I have used another tool?)and the Loop function that did not always worked.
So there was a lot of fine tuning involved, but that is the way to learn I think.

I also learned that it is not a good idea to model with the Smoothing on. I did that when I modeled the tail and that messed up the geometry when I turned the smoothing off.

This dolphin definitely will not measure up any of the work that is posted here, but maybe it will encourage newbies to modeling that they can do a better job than me!

Thanks for looking, and especially NOT laughing!

Jacqueline
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Old 7th February 2008, 01:13   #2 (permalink)
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Its great! your first Hex model its far far away from my first hmm "thing" in hex

OK you now have the base model, its time to add eyes and mouth dont you think?

BTW If you translate my sign its something like: "the world its been created one polygon at a time"

Good work
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Old 7th February 2008, 01:23   #3 (permalink)
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I agree with Sadot. My first hex model was totally unrecognizable.

this look good. Keep going with it.

Glad to have some new action on the forum... and a female too
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Old 7th February 2008, 03:45   #4 (permalink)
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bad dawg! baaaaaad dawg!!!... Nobody will laugh at you here. We all started off with models just like this (mine were not as good). But remember that Hexagon has displacement sculpting, you can always excuse yourself by saying it is a base cage for sculpting the fine details later. Always have an alibi, that's my motto...

shorty
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Old 7th February 2008, 06:40   #5 (permalink)
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good starting point ! Now the second step would be " how can i improve my model ?"
like thinner fins, eyes etc like Sadot said.
Keep going on !
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Old 7th February 2008, 13:31   #6 (permalink)
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Yes, a good start - keep 'em coming
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Old 7th February 2008, 14:59   #7 (permalink)
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Thanks to you all!

Yes, the fin could be smaller - but then I will need more polygons to make it work. For this model I only used a cube and the Extraxtion and Sweep tools. The 'fine tuning' was done by selecting faces or edges and using the UM....
So this is really, really basic.

Will work through the rest of the Vertex model tools first before I start to make this model really work.
But I learned so much instead of going only through tutorials. So I guess the next step is something like a robot or so.....

Glad that I finally started with 3D - always seemed impossible to learn for me.

Jacqueline
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Old 7th February 2008, 15:16   #8 (permalink)
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Quote:
Originally Posted by 3webjam View Post
For this model I only used a cube and the Extraxtion and Sweep tools. The 'fine tuning' was done by selecting faces or edges and using the UM....
So this is really, really basic.
well that really all there is to know about box modeling. extract, adjust, sweep, adjust, tweek, push, pull, adjust etc. etc.....

try not to make it any more complicated that it really is.
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Old 7th February 2008, 16:07   #9 (permalink)
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Well, there is Tessalation, Symmetry, Tweaking, Welding, Extracting, Lines etc etc...

Don't think I get far with using just the Extraction and Sweep tool!

Jacqueline
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Old 7th February 2008, 16:22   #10 (permalink)
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My first model was very recognizable was a "blob"

Great job buddy, remember you can create parts of the model from different boxes, like the fins could be a new object, etc.
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Old 8th February 2008, 12:52   #11 (permalink)
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Yes Mayito - I already thought that I should add more faces by slicing or so, and that would be difficult with the fin on top of the dolphin. Never tought about taking it out and add it to the body afterwards.....

Hmmmm, so much to learn yet. Thanks for the ideas!

Jacqueline
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Old 9th February 2008, 11:12   #12 (permalink)
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Hoi Jacqueline,

I agree with the others, it's a great start for your first model. And maybe a little tip when refining the model, cq. learning more Hex tools; my personal favorites are extract/move around edges. Especially useful when your initial model is boxed in nicely .

Groet,
Wim
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Old 9th February 2008, 22:34   #13 (permalink)
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Let me add my congratulations too. I have high ambition in the 3d world, but my first model (only a few days ago) was a table with legs which would NOT all be the same length. One day, maybe ......

Cheers, Mike
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Old 15th February 2008, 08:44   #14 (permalink)
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Thanks Wim and Mike!

In the meantime I have read about some other tools and see now how I can add more geometry to the model and thus refine it.
Maybe those eyes will show up in the model....!

Jacqueline
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Old 15th February 2008, 14:41   #15 (permalink)
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Question More help needed with dolphin fin

I am trying to fix the fin and added some geometry to the fin, hoping that the connection between the fin and the main body could handle a greater difference. (Hope you understand my English - my French is even worse than this....)
Still, the body keeps a bump above the fin. Where should I add extra lines now to smooth this out?
See first picture: Should I add more loops of edges? Between the body and fin?

See second picture: I also thought about adding lines between the selected loop on the picture going towards to line of the body. Like the selected line on the second picture.

Who can help me out with some detailed instructions?

Jacqueline
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Old 15th February 2008, 15:01   #16 (permalink)
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I would add lines like this.

can you show us an unsmoothed version
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Old 15th February 2008, 15:07   #17 (permalink)
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Have you use the tool "extract edge around edge"?
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Old 15th February 2008, 15:11   #18 (permalink)
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Question

I have been fiddling a bit in the meantime - but I think that this is somewhat the version in box mode.
(Know that the lines are not straight in this one, but that has been corrected in the next version - love the incremental saving in Hex!)

I was thinking about first fixing this fin, than slicing the dolphin in the length and using symmetry and welding the halves together.

Or would your proposed slicing already enhance the body?

Jacqueline
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Old 15th February 2008, 15:41   #19 (permalink)
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Hoi Jaqueline,

I would slice up the model starting from the fins, as I tried to indicate in the attached figure. That way you get new edge flows and thus more room to adjust these kind of bumps. I'm not quite sure where I would terminate the loops, or whether to take them all te way around. For the beak area I can see an advantage in taking the loop fin to fin. I hope this makes sense.

Groet,
Wim
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Old 15th February 2008, 15:45   #20 (permalink)
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You are too fast
(ps: I thinkthat deutch is allowed between two users from the netherlands.;err..no: Holland..nope: Netherland..arrhh.."L'autre pays du fromage")
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