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Old 1st February 2008, 00:17   #1 (permalink)
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Join Date: Dec 2007
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Just a box

Hi,

I am having trouble rendering box. I used a scene that came with Carrara. just so I could do it fast.

I set up a shader with two Rectangle layers with a texture imported on teo sides of the box. When I create the rectangle it is very hard to get it to go edge to edge.

What is the best way to map a box?

Thanks
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Old 1st February 2008, 00:59   #2 (permalink)
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Unwrap it in the vertex room using cubic would give you the most control, or you can use flat mapping for each side which should get rid of your seam.
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Old 1st February 2008, 05:17   #3 (permalink)
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Oh now I might actually have to read the manual! That vertex room that sounds interesting. We unwrap in there?
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