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Old 25th October 2007, 20:54   #1 (permalink)
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Space Dock - WIP (Hex 2.2/Kerkythea)

Well having spent many months playing with Hexagon I thought it was about time I started to get serious. So I picked this simple object to make a start. Which didn't turn out too bad, or so I thought.
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Old 25th October 2007, 21:01   #2 (permalink)
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But when I transferred it to my preferred rendering prog' it all went horribly wrong. Shows how little I know, as I have been struggling for weeks on and off trying to overcome the problem. I carefully checked every form and its normals to try and overcome the problem that when I loaded the object into Kerkythea it appeared to be missing various parts of the model to no avail. I can't tell you how many times I remade the missing elements and/or checked their normals. It didn't seem to make any difference.

Really frustrating.
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Old 25th October 2007, 21:07   #3 (permalink)
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However last night I had a thought, which I'm pleased to say appears to have got round the problem. I saved the relevant sections of the model as separate objects. Then merged them into Kerkythea and lo it worked. No odd elements in the mesh and the missing parts are there. I did a quick trial render which shows that the missing parts are indeed there. So now I guess I will do a few amendments and then try to UV map it not that that should be too difficult it's the texture thing I know nowt about. Oh well, nothing ventured, nothing gained. I'll be back who knows when.
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Old 26th October 2007, 02:10   #4 (permalink)
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Does Kerkythea give you better results than say Carrara out of interest?
I must admit I'd never heard of it before.
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Old 26th October 2007, 20:20   #5 (permalink)
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Quote:
Does Kerkythea give you better results than say Carrara out of interest?
I must admit I'd never heard of it before.
Well I can't pass any worth while comment regarding Carrara as I have never tried it. Kerkythea I like much. It is a free rendering package and shortly the next version is due, currently for PC's although Mac's will work via an emulator. The good news is that they are currently debugging a native Mac version.

It also comes with a material library as well, which is updated by user files.

http://www.kerkythea.net Try it, who knows you may enjoy it.
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Old 28th October 2007, 17:22   #6 (permalink)
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Thanks Red, I'll have to wait until the mac version comes.
Looks very interesting.
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Old 29th October 2007, 10:35   #7 (permalink)
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good job!
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Old 30th October 2007, 23:02   #8 (permalink)
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Haven't had an internet connection for a couple of days, down to the ISP.

Well I've done a little bit more not without various silly problems caused by me mainly. I will duplicate the files and then try and remove some of the mesh, hopefully will make it a tad smaller.

Incidently, next is to UV map it. Do it as one lump? UV each individual object? If the latter, should I keep the individual UV's or should I add them together to make one large composite map/pnp?
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Old 31st October 2007, 05:55   #9 (permalink)
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================================================== ==============
RedSquare:
when I transferred it to my preferred rendering program, it all went horribly wrong. Shows how little I know, as I have been struggling for weeks on and off trying to overcome the problem. I carefully checked every form and its normals to try and overcome the problem that when I loaded the object into Kerkythea it appeared to be missing various parts of the model to no avail. I can't tell you how many times I remade the missing elements and/or checked their normals. It didn't seem to make any difference.
================================================== ==============
I feel your pain friend.
Next time when this happen please don't "Remodel" anything, I believe nothing is gone.

Instead spend the time to try exporting your mesh in different formats to see which format translate well between your preferred modeling & rendering program :D
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Old 1st November 2007, 03:48   #10 (permalink)
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Bracer and thanks for that suggestion, which I will try if I hit this problem again.

As I am having a few problems with rendering this model I decided to break the render down into three lumps so that I can improve the resolution. Which I did today. Next is to UV map.

Incidentally, there are images there, they are just at this moment a tad dark. The last one still is a bit noisy but still at trialling stage.
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Old 1st November 2007, 20:58   #11 (permalink)
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Before I disappear for a while to try and get a handle on texturing, I found out I was using the wrong renderer (MLT) as I did another trial this time using BiPT. Left it cooking for about 15.5 hours which is not long enough as there is still noise evident, but at least it is a better resolution.
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Old 11th December 2007, 03:41   #12 (permalink)
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Just a brief update. I did finish the UV mapping and applied some temporary textures. Unfortuately you will never see it as I've just killed my computer. Ho hum.
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Old 16th December 2007, 05:11   #13 (permalink)
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Ha! it lives! and so to bed.
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