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Old 16th September 2007, 11:06   #1 (permalink)
Spline
 
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Frog human

hello

now I'm making a frog human. He is a merchant.

Hexagon's displacement is so so.
I'm worring about when unwrap the UV!!
That function is not completed

Anyway, how about it?

modeling:hexagon2 rendering:3dsmax
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Old 16th September 2007, 17:02   #2 (permalink)
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Very good progress, not bad at all.
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Old 16th September 2007, 18:42   #3 (permalink)
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Hi. Very cool sculpt! I like frogmen, although i much prefer frog women. My only criticism would be the obvious detail of the suspender going through his chest. Looks very uncomfortable .

Unfortunately for you, Hexagon can not unwrap UV's after sculpting. You must setup UV's before sculpting otherwise you will lose all sculpt info when you unwrap ! Does Max have a tool to bake the high-res sculpt onto the original low-res model after applying UV's? If not, Modo and ZBrush can do a good job of it.

shorty
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Old 17th September 2007, 19:43   #4 (permalink)
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>behzad

Thank you!! sculpt is very enjoyable, but I want the Mudbox
If I started the work.

>jbshorty

Thank you for comment!
yes, suspender is very lough, so that throw his chest :P

hehehe,I could unwrap the UV after sculpt!!
but when I output the displacement map,
near the border line(seem line)is very bad result....

please fix it someone
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Old 17th September 2007, 19:48   #5 (permalink)
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Cool one, himajin12!
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Old 17th September 2007, 20:21   #6 (permalink)
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Quote:
Originally Posted by himajin12 View Post
...I could unwrap the UV after sculpt!!
but when I output the displacement map, near the border line(seem line)is very bad result....
I guess DAZ fixed the issue of losing sculpt data when unwrapping. That's good. Someday maybe the seam issue will be fixed too... If you want to unwrap your frog man without seam issues, i would not split it along the visible faces. Just use the boundary edges and flatten each section out like a pancake, then use the UV relax tool to remove overlapping. then try to scale up those important areas so they are as big as possible in the UV space. It's a lot of hand work, but i think there is no other way to avoid the seam issue for Hex right now. But doing this you will lose some displacement image quality for sure...

shorty
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Old 18th September 2007, 20:29   #7 (permalink)
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hi

I took the my father's photos for his clothes!
and I tried sculpt the pants.

I love the sclupt but sclupt brushes are not active with the pressure

Are your brush's pressures active?
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Old 18th September 2007, 21:42   #8 (permalink)
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looks great, Himajin12 ! I don't use Hex's sculpt tools at all, i'm not sure of the problem. But maybe it's a problem with your tablet or your settings?

shorty
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Old 18th September 2007, 22:39   #9 (permalink)
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Very impressive!!

When you use your tablet for sculpting, do you check these two boxes?

I have ZBrush, Hexagon 2, Mudbox and Silo and I prefer ZBrush for sculpting, and you can paint right on your model in real time and export the texture. No worries with uv unwraps, etc. unless you want to get into that... it works either way. This is not a software bashing... just my personal preferences.
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Old 18th September 2007, 22:42   #10 (permalink)
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Hey where did you get my picture from????
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Old 19th September 2007, 01:34   #11 (permalink)
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Old 19th September 2007, 01:59   #12 (permalink)
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Quote:
Originally Posted by Nate Owens View Post
Very impressive!!

When you use your tablet for sculpting, do you check these two boxes?

I have ZBrush, Hexagon 2, Mudbox and Silo and I prefer ZBrush for sculpting, and you can paint right on your model in real time and export the texture. No worries with uv unwraps, etc. unless you want to get into that... it works either way. This is not a software bashing... just my personal preferences.
So your saying you just paint on the model and export it, thats it. no unwrapping and all that bull?
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Old 19th September 2007, 02:43   #13 (permalink)
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behzad...
xactly.
you have to xport the texture, then import into (carrara?)
that is how i did these 2 pieces...
Go to the pixologic site and look at the on-line documents

say bye, wabbit
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Old 19th September 2007, 05:17   #14 (permalink)
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Sounds cool, takes the hassle out of uv mapping.

The wabbit might be back some day.
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Old 19th September 2007, 05:30   #15 (permalink)
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this looks great. i honestly don't think I have seen any better sculpting in Hex!
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Old 19th September 2007, 11:27   #16 (permalink)
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I like it a lot. the pant is awsome but it need a belt. (I suspect a large number of polys..but who cares ^^)

eat human frog
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Old 19th September 2007, 15:57   #17 (permalink)
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ho yes wonderfull jiob!! Hex could be great in sculpt! but lots of bugs...
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Old 19th September 2007, 16:03   #18 (permalink)
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Well what you expect we frogs eat bugs!!!

The suspenders are not properly designed, on of them is going thru the body.
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Old 19th September 2007, 18:10   #19 (permalink)
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Thank you for a lot of your massages!!

And the problem of hex's brush!

I'm checking that two marks. but its don't work.
So, I downloaded updater to 2.2
however I couldn't update.

The computer says
[Hexagon 2 is can not be located in this computer.]




----------update-----------
I did the sculpt for his Yshirts, and I put him the tie.

Thus, which is the better put on the hunting cap or not?

P.S. I love the realtime shadow!
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Last edited by himajin12; 20th September 2007 at 03:26.
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Old 19th September 2007, 21:07   #20 (permalink)
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I like the hunting cap it gives personality.
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