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| | #25 (permalink) |
| Spline ![]() Join Date: Aug 2007
Posts: 35
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...Hexagon 2.1 Its export displacement map function was NOOOOOOOT good I couldnt use that. so Im remaking the sculpting by mudbox trial version. It is easy to use and easy to understand better than Zbrush. but I think Zbrush is more comfortable if Im skillful.
__________________ I love polygon |
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| | #26 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,058
| Quote:
It seems silly, but apparently they do not offer a workaround to this. This may not be the problem, but I have seen it before. So - if you want to upgrade to 2.2, you may try putting your old Hexagon into the program files default location... I think the Frog Boss is cool. To match his clothing, I think he needs no hat - hats sometimes cover up facial details - if he has a hat, one like an old time detective hat - like Humphrey Bogart would wear. Something to think about: The pants folds are great.. you might consider having his shirt folds done in a similar way - dropping straight from his shoulder on his arm for instance. Looking for the next part of this one... | |
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| | #27 (permalink) |
| RiderModerator ![]() |
i had the same problems with hex, but be carefull before you finish your disp, test mudbox export before! if the uvs arent clean enouth, mudbox will make lot of errors, the must simple is to edit the disp map in photoshop! carefull again, only photoshop CS1 or more can open 16bits displace map! ![]() mudbox is a great soft! as powerfull as Zbrush for displacement! i think better because the interface is great and more simple! i hope Mudbox cant male mesh paint in the furture version! ![]() sorry for my english, im not sure to be clear!
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| | #28 (permalink) |
| Spline ![]() Join Date: Aug 2007
Posts: 35
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Finally, my man come to the 3ds Max! Yes, Mudbox is very good! I want to buy ![]() that head UV was not so good, so I exported Level5 geometry ![]() it is easy but it is very heavy in the 3ds max ![]() But shirts and pants was pretty good, UV was good either ![]() Then modeling was complete expect the shoes. ![]() Bye -------------------------------------------- yes, Mudbox is for make displacement map! so, it can sculpt but it cant any edit poly. I attached cloths textures. before that I should make shoes
__________________ I love polygon Last edited by himajin12; 24th September 2007 at 22:13. |
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| | #29 (permalink) | |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,412
| Quote:
!!! Can Mudbox bake a displacement or normal map from the sculpted mesh onto the low-poly mesh? ZBrush and Modo can both do this. I think Mudbox might have a similar feature? Then you could import the level 0 to Max and just use a displacement texture...shorty | |
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| | #31 (permalink) |
| Spline ![]() Join Date: Aug 2007
Posts: 35
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Really? I like this pants texture. I hear the opinion from othersthen, I painted texture for his head How about it?![]() and the shoes were very very difficult. Should I sculp the shoes? maybe I'll do that bye
__________________ I love polygon |
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| | #32 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 793
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I think the pants should be tweed or houndstooth. BUT if you keep what you have it will look much better after you add bump. so we can wait and see how that turns out the skin is OK. the white highlights are a little much, and he looks a little pink. but it's coming along nicely shoes look pretty good, but the heel looks way too small. the suspenders look good too |
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| | #34 (permalink) |
| Spline ![]() Join Date: Aug 2007
Posts: 35
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>rickei you watched this image very sencitive! and I know the shoes problem I will modify. and about the pants texture. it was attached the bump a little. Bump was not good so much. and why I attached the pattern has a reason. His clothes' model is what my favorite singer puts on her PV. so, I will going on >JuST Hello, thank you comment Why he is mixed a human and a frog, because that is the my homework from my university. [Make the frog charactor] this is the homework subject. And about his shoes. He lives in nomal life as a human. and he like trip, so he puts on the shoes. that's why he is mixed. I apologize for reason was very cheap
__________________ I love polygon |
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| | #40 (permalink) |
| Spline ![]() Join Date: Aug 2007
Posts: 35
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Oh! I thought his generation is old but he is not a boss He is in my mind who likes travel! so, I will put him in the peacely scene. He is waiting a bus near the grass field I will put him bones ---------------------------------------------------- updated I have to add the bump for the leather bag I would add the dirt by paint tools
__________________ I love polygon Last edited by himajin12; 27th September 2007 at 20:47. |
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