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| | #1 (permalink) |
| Pixar want to hire me! ![]() | comic figure
I've got a probblem with the smoothed version of the a new model. I created it in Hexagon and now want to bring it into Carrara. The problem is, that every time I try to export it into car. file and then import it into Carrara, the edges of the clothes don't smooth correctly in Carrara... Wha is that so and how can I avoid it? Last edited by JuST; 13th March 2008 at 21:03. Reason: (update) |
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| | #2 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 992
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The way that I have done it is to export out of Hexagon as an .obj file, open that in Carrara, choosing to bring it in as a vertex file (in the options). Once you have it in Carrara, open the file in Carrara's vertex modeler and use its smoothing controls. Also sometimes it seems to be better in Hexagon to first drop any dynamic layers before doing the .obj export. I recommend saving your original with the full dynamic and a 2nd version with the dynamic collapsed. C6 (I don't have it yet) may be better, but I haven't had much luck exporting out of Hex as a Carrara file and then working with that in Carrara. .obj format seems to be the format of choice for many programs (including Zbrush) |
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| | #3 (permalink) |
| Pixar want to hire me! ![]() | The problem with the obj. import is, that it doesn't smooth correctly either.I imported it as a vertex-thingie as you told me. But after applying the smoothness in the vertex modeler it looks like in that picture. Do I use some wrong settings? |
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| | #4 (permalink) |
| Pixar want to hire me! ![]() |
I really hope there is a way to fix that problem. Otherwise I'd have to animate him in the smoothed version... that'll be a lot more difficult. Nevertheless here is his skateboard. Also done in Hex. I have to hurry up a bit, cause I don't know how much time I have left, until my baby will be born... I'd like to get this ready before that day. |
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| | #8 (permalink) |
| yeah! thats my name ![]() |
Well..your Hex image dont have creased angles ...or at last i dont see it...In Carrara (in the vertex modeler) select your mesh (or the edges you want to become smooth) Go to: -Model -Smooth Edges... -All
__________________ ![]() el mundo se crea un polígono a la vez |
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| | #9 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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I think that Carrara will sometimes interpret edges which define shading domains as creased edges. Select all --> Smooth will make it correct, also, check out your normals, they should all point outwards
__________________ My missions are not impossible, I just make them look that way |
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| | #10 (permalink) |
| Pixar want to hire me! ![]() |
Yippie.... Thank you very much Sadot!!! ![]() It was so easy and I didn't get it myself (shame on me)! But nevertheless thanks again!One question: what are creased angles (I feel like a noob!)? Thank you, too, Jawra and Lone Gunman, for your attempt to help me. So now I can go on and start the animation! |
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| | #11 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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When edge is creased, vertexes which belong to it are "frozen" or not moved from their original position like others (I'm talking about base mesh vertexes here) in the process of subdivision, therefore forming an infinitely sharp edge. This, however, does not have to be B&W situation only, Cinema4D, for example, has adjustable level of "sharpness" (creasing), which is very useful in non-organic modeling. This feature is app specific and it's not described in standard formats, like OBJ, for example ... It's usually the best thing to render it in the same program in which model is made or simply smooth out the base mesh and then export it ![]() Hope that was clear enough
__________________ My missions are not impossible, I just make them look that way |
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| | #12 (permalink) | |
| yeah! thats my name ![]() | Quote:
__________________ ![]() el mundo se crea un polígono a la vez | |
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| | #14 (permalink) |
| Pixar want to hire me! ![]() |
Ok another problem. ![]() As I used to set the Violet-pose without IK-Chains and I now want to make it through the complete way, I need some help again. I read that it is much easier to set up a pose with IK-Chains... Is there some trick how to move the IK-targets so that it is easy to set up a pose? In my opinion it's really hard to set a pose like that... the knees won't bend and the shoes always deform to one side... and I never got the arms and legs move to the side I want them to move. I have to move the targets up, down, left and right.... am I right? Do I have to rotate them, too? Where is the clue? |
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| | #17 (permalink) |
| yeah! thats my name ![]() |
i know an easy way to do that... but you need Combustion/After Effects or any sofware that can read .rpf files -maybe PshpCS3 can read that.... ![]() The two scenes have the same enviroment map but one uses a grayscale version - My output format its RPF with -Objet Index- checkbox selected ![]() The white background...in the plane use a 0-10000 value dont use a white color The original C5Pro file its attached , and also the enviroment map -as a separate shaders- you can save externally and then use it as enviroment map in the background channel of the scene BTW yeah! that little image its the one i use as enviroment map 64X48 pixels
__________________ ![]() el mundo se crea un polígono a la vez Last edited by sadot; 3rd September 2007 at 15:10. |
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| | #18 (permalink) |
| Pixar want to hire me! ![]() |
@behzad: No, I don't think so. @Sadot: Looks cool so far... only problem: which program can read those .rfp files? Photoshop CS3 can't. How do you use those files yourself? And do you save two different renders and then import them both as rfp into a program? Sorry again for those noob questions!
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| | #19 (permalink) | |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 444
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Not really sure about the blurred shadow, I'm stump ![]() FYI: Ive edited the alpha(added white)
__________________ www.rgamarra.com | |
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| | #20 (permalink) |
| yeah! thats my name ![]() |
Sorry the file name its RPF (Rich Pixel Format) Combustion and AfterEffects can read that formats Its the best way because you can separate all the objets -maybe you have 10000 objets in your scene,,,well you can create 10000 diferent layers and edit one by one if you want RPF image in Carrara Same image in G-Buffer view in combustion You can see that each objet have a diferent "layer" color....I was working in a tutorial for Carrara and Combustion/AfterEffects but how many users have that programs here....? Hmmm...I´ll finish that later http://forums.polyloop.net/3d-work-p...ion-c5pro.html
__________________ ![]() el mundo se crea un polígono a la vez |
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