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Old 2nd August 2007, 11:04   #1 (permalink)
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angel wip (H2-Z3 various)

a mesh posed in Z3, my first productive use of z3's transpose tool, works sort of OK but the mesh still needs more posing and then tweaking in hex. Im working somewhat to a concept I did earlier. I work with a great sadness in my heart.
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Old 2nd August 2007, 11:09   #2 (permalink)
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Waoo !
She looks like my girl friend

The feet and the hand must be worked again. The head seems to be great.


..
err..sadness ? ?
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Old 2nd August 2007, 11:13   #3 (permalink)
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Cheers Piem I take it back to zbrush to move the feet and hands around and then I try some sculpting.

sadness yeh the whole amapi thing is bugging me, just like when with eovia.

PS must be nice girlfriend, this one only in my dreams or is yours bald?
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Old 2nd August 2007, 11:19   #4 (permalink)
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Quote:
Originally Posted by tonytrout View Post
..sadness yeh the whole amapi thing is bugging me, just like when with eovia.
I undesrtand

Quote:
Originally Posted by tonytrout View Post
... or is yours bald?
She still got hair (stiff blond hair)
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Old 2nd August 2007, 11:22   #5 (permalink)
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she is a paintbrush?
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Old 2nd August 2007, 11:27   #6 (permalink)
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nope

Let's focus on you work
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Old 2nd August 2007, 12:26   #7 (permalink)
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piem ! héhéhéhé
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Old 2nd August 2007, 16:35   #8 (permalink)
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Hehehehehehe piem?
her anklebone need adjust but she is a beauty. good job, tonytrout
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Old 4th August 2007, 00:06   #9 (permalink)
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Small update working on posing the hand around a sword, initially I tried the transpose in Z3 but it is a bit clumsy for fine work, also tried manipulating in hex but in the end reverted to classic quick rigging and posing with bones.
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Old 4th August 2007, 12:02   #10 (permalink)
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Finished wrapping the right hand round the sword handle, then parented the sword to the wrist joint so I can move the hand around and get the sword at a better dynamic pose. , and a quick render because I get bored otherwise , but now this posed I will delete skeleton and export back into hexagon to improve the hand modelling and then into z brush for sculpting, but unfortunately I hear the dulcet tones of my beloved calling to go finish painting my sons bedroom now. So au revoir for now .
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Old 4th August 2007, 15:49   #11 (permalink)
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good look! I wish i can see more
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Old 4th August 2007, 21:26   #12 (permalink)
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Thanks Tohezheng. I posed the left hand with bones also, unfortunately I created a small problem for myself as I had to detach the right hand skeleton to do this, and I eventually ended up exporting two objects, the base model one with a right hand pose and one with a left hand pose. I should have done both hands skinning and posing at same time. Fortunately I was able to recombine the two objects in Hexagon while retaining the UVs by merging the two objects and Uvs. I might make a tute on that one day if anyones interested, it was not a feature that I knew was there until I needed it. Now I am almost ready to start sculpting , but first I make the wings and some clothing.
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Old 5th August 2007, 20:22   #13 (permalink)
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she is a belle

woooooooo you rendering she's hand by what ?
and , tonytrout, everythings is perfect . but ,maybe-just maybe -a little little things will be adjust or amend ,like this
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Old 5th August 2007, 22:29   #14 (permalink)
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All you say is true, I am going to adjust in zbrush I use your great reference pictures. Render is mental ray
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Old 6th August 2007, 07:42   #15 (permalink)
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I am raring to see your finished product by perfect sss rendering.
I really like her skin's translucency effect
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Old 6th August 2007, 12:34   #16 (permalink)
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Thanks, a small update with wings roughed in and sss
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Old 10th August 2007, 01:20   #17 (permalink)
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Hi everyone, some updates. Dont get excited with the movie its just a turntable of the model I did for fun.
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Old 10th August 2007, 13:40   #18 (permalink)
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dulcet!!!
and her hand is this the best part of her body.
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Old 26th August 2007, 06:19   #19 (permalink)
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Sorry for the delay, I am having to paint the house.
I finish UVs of the wings, ten sets. Yes I know I should have done them before I duplicated them and started moulding them around, and I would have saved half the work,.. wont do that again.

Any way a little trick for the UVs. I take a screen capture of the modelled wing. Turn it into a nice square picture and apply it back on to the wing as a texture. That way in the UV map background you have a nicely laid out model to move your UVs to. If you not understand I will make a little tute some time, it is like the opposite of applying a finished texture and then tweaking your UVs to fit.
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Old 27th August 2007, 08:26   #20 (permalink)
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Wow... looks great! I like the way you did the wings!
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