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| | #1 (permalink) |
| Dungeon Master | Turbine [Hexagon]
First stages on my turbine, without detail. Although it already has [some] detail, i still going to pack it full. Really vamp up the geometry. Man, is this going to be a pain in the ass when it comes to defining shading domains. Wish hex had a radial symetry option.
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| | #9 (permalink) |
| Dungeon Master |
Actually, this is my first attempt at mechanical objects. I got the inspiration from a very old cmputer fan, (looks nothing like what I made) and I think i'm doning well. Very well indeed... Here's the unsmoothed mesh. For anyone who would like to see it.
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| | #10 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 793
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works for me.... after i deleted "item 53" from the "inner pipes" group. Almost every item has 0 smoothing under dynamic geometry??? Did you set it like that? Not that it should hurt too much but there are a lot of ngons, on the "body" keep working on it. Hex has it's good and bad points, but for me it is very stable. it can be VERY finicky about geometry at times, and I agree that it should not let you do something that will cause a file to be unable to be reopened, but I have that problem with Adobe products, so it not uncommon, for software to do that. in the future, I would keep my eye on Dynamic Geometry, as it can cause things to get screwy. Here is the file if you want it back |
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| | #13 (permalink) | |
| Dungeon Master | Quote:
And yes, there is supposed to be no smoothng.
__________________ P()RTAL Last edited by ericsnapple; 30th July 2007 at 09:10. Reason: More info | |
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| | #15 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,130
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Most impresive work. Semantics---please help me--- Is a Radial Symetry not the same as one could get with an "Array" (as in the Array plugins for Carrara and other apps)? To me those arrays are only a path with the location points (vertices) where one wants the symetry/array to occur. Exactly as one would get by creating a polyline and applying the object to it's vertices with the Copy on Support Tool in Hexagon. |
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