clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > 3D Work In Progress & Finished works

Notices

3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here.

Reply
 
LinkBack Thread Tools Display Modes
Old 30th July 2007, 01:48   #1 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
Turbine [Hexagon]

First stages on my turbine, without detail. Although it already has [some] detail, i still going to pack it full. Really vamp up the geometry. Man, is this going to be a pain in the ass when it comes to defining shading domains. Wish hex had a radial symetry option.
Attached Thumbnails
Click image for larger version

Name:	turbine.jpg
Views:	140
Size:	109.6 KB
ID:	21282  
__________________
P()RTAL
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 02:01   #2 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,130
Nice work. I thought you could ,at least simulate, radial symetry in Hex?
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 04:34   #3 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
Damn. I am sooo angry. the file does not work now for some reason. Grrr.... Maybe it'll work for someone else. My heart just sunk... It hurts.
Attached Files
File Type: zip turbine.zip (194.0 KB, 23 views)
__________________
P()RTAL
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 04:51   #4 (permalink)
Now, I learn animation
 
crazy wabbit's Avatar
 
Join Date: May 2005
Posts: 1,381
I can not open it too, it makes my program go all blank.
I am so sorry, it must really suck, I hate it when hex does that.

crazy wabbit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 04:59   #5 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
ya, it happens sooo much to me for some reason. about 35% of the saves I make "mesteriously" become corrupted. If you want to express more on the error, visit the "In RAGE with Hexagn" thread.
__________________
P()RTAL
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 05:41   #6 (permalink)
manga-ka
 
Snake 972's Avatar
 
Join Date: Apr 2007
Location: Martinique
Posts: 566
very nice modeling.

lack the texture
__________________
anime studio pro v5.5; poser 7; amapi pro 7.52; carrara 5.01; Bryce 5.5

Last edited by Snake 972; 30th July 2007 at 06:06.
Snake 972 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 05:43   #7 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
no textue, yes. right now, i'm just modeling. Any one have suggestons for the texture? I was thinking maybe clear pipes with coolant liquid running throught them.
__________________
P()RTAL
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 05:47   #8 (permalink)
Now, I learn animation
 
crazy wabbit's Avatar
 
Join Date: May 2005
Posts: 1,381
Tell me do you do a lot of mechanical work?
do you have more samples of your work I can see.
:P
crazy wabbit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 05:55   #9 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
Actually, this is my first attempt at mechanical objects. I got the inspiration from a very old cmputer fan, (looks nothing like what I made) and I think i'm doning well. Very well indeed... Here's the unsmoothed mesh. For anyone who would like to see it.
Attached Thumbnails
Click image for larger version

Name:	TB_A.png
Views:	45
Size:	102.0 KB
ID:	21285  Click image for larger version

Name:	TB_PO.png
Views:	38
Size:	118.3 KB
ID:	21286  Click image for larger version

Name:	TB_TSO.png
Views:	40
Size:	89.1 KB
ID:	21287  
__________________
P()RTAL
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 06:38   #10 (permalink)
Respect the Dawg!
 
rickei's Avatar
 
Join Date: Dec 2005
Location: USA - Conway, South Carolina
Posts: 793
works for me.... after i deleted "item 53" from the "inner pipes" group.

Almost every item has 0 smoothing under dynamic geometry??? Did you set it like that?

Not that it should hurt too much but there are a lot of ngons, on the "body"

keep working on it. Hex has it's good and bad points, but for me it is very stable. it can be VERY finicky about geometry at times, and I agree that it should not let you do something that will cause a file to be unable to be reopened, but I have that problem with Adobe products, so it not uncommon, for software to do that.

in the future, I would keep my eye on Dynamic Geometry, as it can cause things to get screwy.

Here is the file if you want it back
Attached Files
File Type: zip turbine-fix.zip (192.2 KB, 9 views)
rickei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 06:55   #11 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,130
Strangely it worked ok just by doing a "Hide" of that item53?
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 07:07   #12 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,130
About radial symetry and or etc.

Look at Help>Tutorials>ShortTutorials>TankTrack

(I have done the Chain tute which follows that.)
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 09:08   #13 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
Quote:
Originally Posted by rickei View Post
works for me.... after i deleted "item 53" from the "inner pipes" group.
ahhh... where did that come from!!

And yes, there is supposed to be no smoothng.
__________________
P()RTAL

Last edited by ericsnapple; 30th July 2007 at 09:10. Reason: More info
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 10:49   #14 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
Added a command console wih some knobs and a zip drive. Also some more pipes on the inside. Changed the inner rotor thingie, too.
Attached Thumbnails
Click image for larger version

Name:	turbine1.jpg
Views:	42
Size:	81.8 KB
ID:	21292  
__________________
P()RTAL

Last edited by ericsnapple; 30th July 2007 at 10:50. Reason: Photo
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 13:15   #15 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,130
Most impresive work.

Semantics---please help me---
Is a Radial Symetry not the same as one could get with an "Array" (as in the Array plugins for Carrara and other apps)?


To me those arrays are only a path with the location points (vertices) where one wants the symetry/array to occur. Exactly as one would get by creating a polyline and applying the object to it's vertices with the Copy on Support Tool in Hexagon.
Attached Thumbnails
Click image for larger version

Name:	Untitled-3.jpg
Views:	21
Size:	75.3 KB
ID:	21301  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 13:35   #16 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,130
Pretending that that little cylinder on the left was a pot for an Aeroplanes radial engine?
Attached Thumbnails
Click image for larger version

Name:	Untitled-4 copy.jpg
Views:	26
Size:	89.6 KB
ID:	21304  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 15:06   #17 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
I hope this clears things up.
Attached Thumbnails
Click image for larger version

Name:	radial.gif
Views:	48
Size:	28.1 KB
ID:	21305  
__________________
P()RTAL
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 19:40   #18 (permalink)
Spline
 
tohezheng's Avatar
 
Join Date: Mar 2006
Location: shanghai
Posts: 46
Send a message via AIM to tohezheng Send a message via MSN to tohezheng
very interesting
and rendering by what?
__________________
I am ignorant is the thing that I knowed only
tohezheng is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 20:28   #19 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
Quote:
Originally Posted by tohezheng View Post
very interesting
and rendering by what?
Just the ambient occlusion in Haxagon
__________________
P()RTAL
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th July 2007, 22:07   #20 (permalink)
Dungeon Master
 
ericsnapple's Avatar
 
Join Date: Jun 2007
Location: Houston, Texas
Posts: 139
Send a message via MSN to ericsnapple
Added a data cable, buttons, and a screen to the console. looking good so far...
Attached Thumbnails
Click image for larger version

Name:	console.jpg
Views:	44
Size:	64.2 KB
ID:	21318  
__________________
P()RTAL
ericsnapple is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 07:33.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel