![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Notices |
| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| yeah! thats my name ![]() |
I make this in Blender for a demonstration in a conference of design students (about 20 min boxmodeling) ![]() This renders are from C5Pro -procedural shaders and then exported as image maps for a little work with Photoshop- Blender image ![]() From left to right -ToonPro - Photorealistic - WireframePro - UVMap View - the skin-texture - alpha - wiretexture ![]() ![]() ![]() ![]() C&C
__________________ ![]() el mundo se crea un polígono a la vez |
| | |
| | #6 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 751
|
Very nice job!!!
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
| | |
| | #12 (permalink) |
| yeah! thats my name ![]() |
thanks for the comment. The background its a larger version of the attached image, In the first render I add a underwater mask to the light that just affect the blue background objet, but i really don´t want to recreate the sea so i delete de mask and just rendered with Skylight -from the attached image- and one bulb
__________________ ![]() el mundo se crea un polígono a la vez |
| | |