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Old 8th May 2007, 22:39   #1 (permalink)
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Shiny Seahorse

I make this in Blender for a demonstration in a conference of design students (about 20 min boxmodeling)

This renders are from C5Pro -procedural shaders and then exported as image maps for a little work with Photoshop-

Blender image



From left to right -ToonPro - Photorealistic - WireframePro - UVMap View -

the skin-texture - alpha - wiretexture





C&C
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Old 9th May 2007, 02:40   #2 (permalink)
Now, I learn animation
 
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Sooooo cute, cutter than me
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Old 9th May 2007, 14:10   #3 (permalink)
A la ligne
 
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Good, nice character.
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Old 10th May 2007, 00:03   #4 (permalink)
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I agree. Just enough detail to express the essence.

Hope to see him/her/it in a full illustration sometime.
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Old 10th May 2007, 02:01   #5 (permalink)
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Thanks!
Yeap! Working in the scene
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Old 10th May 2007, 08:12   #6 (permalink)
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Very nice job!!!
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Old 15th May 2007, 13:58   #7 (permalink)
AKA Monkey King
 
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Really gets to teh essense of what it is. Good work.
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Old 31st May 2007, 20:35   #8 (permalink)
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Now i think he need a female seahorse
he has been a good boy and I believe that it deserves it
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Old 31st May 2007, 20:47   #9 (permalink)
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ahhh, poor sea horsy
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Old 1st June 2007, 03:00   #10 (permalink)
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Now it´s finished


Carrara view

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Old 1st June 2007, 08:15   #11 (permalink)
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The background is blue i guess. The warm colour of light create a strange feeling. Would be better to have a soft blue green light and a more neutral colour background, to give the depth of sea - false sea of course.
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Old 1st June 2007, 14:06   #12 (permalink)
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Smile background

thanks for the comment.
The background its a larger version of the attached image, In the first render I add a underwater mask to the light that just affect the blue background objet, but i really don´t want to recreate the sea so i delete de mask and just rendered with Skylight -from the attached image- and one bulb

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