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| | #1 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,272
| 40K Dreadnought[Hexagon/Carrara]
While weeding out my laptop from all the 3d "stuff" I seem to accumulate every couple of months I happened upon part of an old video tutorial. It was the Dreadnought model in 3dsMax by 3dPalace. I remember doing this and the LOTR Troll in Max6 and just though I would give it another shot after deleting it. I also went back to 3dpalace, had not been there for several years, and they have "alot" of video tutorials for modeling. So here is the bottom half of a dreadnought from Warhammer 40K modeled in Hex and a quick render in Carrara. I've got to add quite a bit to the legs but I need to block out the upper body before I get to far along. |
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| | #3 (permalink) |
| Lick it up ![]() Join Date: Jun 2005 Location: Thonon/France
Posts: 4,649
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It's seems very good so far. I say "seems" because i know nothing to WarHammer
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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| | #4 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 751
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Very nice indeed.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #5 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,272
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Thanks guys, I used to play 40K when I was younger all the time. A little more progress and I've got most of the upper torso done. Now I just need to figure out what weapons will be on the arm pods. ![]() Last edited by Grendel; 11th April 2007 at 23:08. |
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| | #6 (permalink) |
| Always learning new stuff ![]() |
Grendel: can you change the black background? it makes your beautiful work hard to watch
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR] |
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| | #7 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,272
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No problem, my desktop is black so I don't think about it too much since I use my stuff as wallpaper, how about polyloop blue ![]() An odd thing the manage attachements button only shows up once every ten or so times I post, the photo gallery works fine but is there something I need to do? I've emptied my history, cookies but nothing has helped. I am posting this at 3d-palace as well and they wanted to know how to match the shader, to funny when I told them it was Carrara I think I am the only person there to use it.
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| | #10 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 751
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I like better the gold color you can see the small details better.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #11 (permalink) |
| Buffy's addict !!!! ![]() Join Date: Jul 2005 Location: Ardennes, dans l'est, là ou il fait froid !
Posts: 392
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hé hé ... wonderfull job ... but why a Chaos dreadnought ?
__________________ P4 2.6 ghz - 1go ram - ATI X1300 / 256 mo - win XP/ SP2 Carrara 6pro. Hexagon 2.1 . Amapi 7 ... et pi blender 2.43 Indesign & co ... |
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| | #12 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,272
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Thanks everyone, it's been alot of fun. Mayito - That was true when close up on the legs, but as I moved the camera further away to frame everything up it blended together quite a bit. I could fix it with an AO pass and lyer it up in PS but I gave this a shot. Happy - Everyone else has done an imperial dreadnought and they all kind of look the same, as they should really. I had not seen another chaos one until yesterday but it's very different from mine. I went with an ancient chaos unit so I could explore a little more, chaos would lend itself to more individual look and less developed/maintained than imperial units. I intended him to be more of an individual champion than just another dreadnought. |
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| | #14 (permalink) |
| Lick it up ![]() Join Date: Jun 2005 Location: Thonon/France
Posts: 4,649
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Nicely done.. good textures and rendering
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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| | #15 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,272
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Thanks Pete, it's funny I am working on a shader tree in XSI that mimic's what i did here in Carrara in three click's and it's a hell of alot more work. At 3dpalace they have the same problem translating it into 3dsMax shader system because theres alot of interest in the particular look.. Sometimes the grass just seems greener. Have you been using the nodal system in lightwave or the regular shader system. If so what kind of luck have you had with it? |
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| | #17 (permalink) | |
| Lick it up ![]() Join Date: Jun 2005 Location: Thonon/France
Posts: 4,649
| Quote:
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery | |
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| | #18 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,272
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Thanks Noviski, if I had a day or two to work it out, alot of cylinders and gimbals on the lower torso to be controlled. I don't have any plans to animate it right now but it's possible to do in carrara.
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| | #19 (permalink) |
| Buffy's addict !!!! ![]() Join Date: Jul 2005 Location: Ardennes, dans l'est, là ou il fait froid !
Posts: 392
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Great work Grendel ... this is a real dreadnought ...
__________________ P4 2.6 ghz - 1go ram - ATI X1300 / 256 mo - win XP/ SP2 Carrara 6pro. Hexagon 2.1 . Amapi 7 ... et pi blender 2.43 Indesign & co ... |
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