clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > 3D Work In Progress & Finished works

Notices

3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here.

Reply
 
LinkBack Thread Tools Display Modes
Old 4th December 2006, 20:05   #1 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Dream Car

It's my dream car that I'm still dreaming up. I am working on my drawing skills.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot98.jpg
Views:	81
Size:	34.9 KB
ID:	16670  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 4th December 2006, 20:49   #2 (permalink)
Extrusion
 
Knight-Templar's Avatar
 
Join Date: Jul 2006
Posts: 162
Not bad Phlicker, maybe fill out the side panels just a little bit, be good to see what it looks like with wheels.
good work
Simon
Knight-Templar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 4th December 2006, 23:26   #3 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Here it is with some simple tires and lights. I think I will learn a lot from this project.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot99a.jpg
Views:	79
Size:	38.8 KB
ID:	16677  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th December 2006, 12:59   #4 (permalink)
Extrusion
 
Knight-Templar's Avatar
 
Join Date: Jul 2006
Posts: 162
Reminding me of the car from ZZtop, trying is the only way of learning my friend.

Si
Knight-Templar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th December 2006, 15:06   #5 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Yaaa, ZZtop, one of my favs. I'll have to design a girl in a swimsuit to go with the car. My "Dream Car" reminds me of some thing between a ZZtop car and the Plymouth Prowler.
Here is a question about model building, when any body out there is making one do you wait to add "Thickness" at the end of the project or earlier? The reason I ask is that I was working on mine after adding thickness and I noticed that if I selected say a face on the out side of the object and moved it inward it crossed the face of the inside of the object. It kind of works if you're making a head and you want to use the inside face as the eye balls.
__________________
phlicker

Last edited by phlicker; 26th December 2006 at 02:50.
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th December 2006, 15:21   #6 (permalink)
Extrusion
 
Knight-Templar's Avatar
 
Join Date: Jul 2006
Posts: 162
I dont usually add thickness, i tend to use box modelling. But i did follow a Tut for completing a rapier sword and i used thickness on the hilt after it was modelled.

I will try and find the link for you.

Simon
Knight-Templar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th December 2006, 18:51   #7 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Thanks. Any good box modelling tuts that you know of that you could direct me to would be appreciated.
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th December 2006, 20:48   #8 (permalink)
subhuman infection
 
jbshorty's Avatar
 
Join Date: Jul 2006
Location: in a dirty sock
Posts: 1,412
Hi Phlicker.

Here is a link to a thread which posed a very similar question. Someone needed to add polygons along the edges to give the surface an "apparent" thickness. The same techniques can be applied to the edges of your car.

http://forums.polyloop.net/hexagon-e...ams-shirt.html

shorty
jbshorty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th December 2006, 23:21   #9 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Thanks for the link shorty. I am playing around with deleting faces on both sides then bridging them together say for the side windows. Here is a sample (it may be hard to see). I just tried the edges on the back and bottom of the "window" opening to see what it would do and I noticed some thing I might want to use in the design. It left a gap in the top and front of the window, just like the groove in a car. So maybe I can leave them unbridged and flair the top and front outside edge of the body for style.
The bottom and back where I did bridge came to a sharp point so I might have to round it, maybe I'll leave it for style. If I want a rounded edge I might have to bridge the whole window opening then work on the top and front.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot99f.jpg
Views:	21
Size:	19.7 KB
ID:	16720  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th December 2006, 23:25   #10 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Here is a shot of the window.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot99b.jpg
Views:	20
Size:	53.8 KB
ID:	16721  Click image for larger version

Name:	ScreenShot99c.jpg
Views:	17
Size:	48.5 KB
ID:	16722  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 6th December 2006, 01:00   #11 (permalink)
subhuman infection
 
jbshorty's Avatar
 
Join Date: Jul 2006
Location: in a dirty sock
Posts: 1,412
Quote:
Originally Posted by phlicker View Post
...I just tried the edges on the back and bottom of the "window" opening to see what it would do and I noticed some thing I might want to use in the design...
"Happy Accidents" as Bob Ross used to call them...
jbshorty is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10th December 2006, 01:14   #12 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
I've been playing with a different version of the "Dream Car". I think this one looks like an alligator's head. I started messing around with the Edge tool in the Vertex modeling to see what I could do. I spent a few days trying to box model a car and now am back to my drawn versions.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot005.jpg
Views:	12
Size:	62.1 KB
ID:	16780  Click image for larger version

Name:	ScreenShot005a.jpg
Views:	30
Size:	62.8 KB
ID:	16781  Click image for larger version

Name:	ScreenShot005b.jpg
Views:	12
Size:	56.5 KB
ID:	16782  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10th December 2006, 01:51   #13 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Here is the front view with out thickness and then thickness.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot005c.jpg
Views:	25
Size:	57.9 KB
ID:	16784  Click image for larger version

Name:	ScreenShot005d.jpg
Views:	24
Size:	60.2 KB
ID:	16785  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th December 2006, 01:40   #14 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Another version of the "Dream Car". I box modeled this one instead of drawing it with lines. I started with a cube, resized it, selected the whole thing and added a few tesselations (what the heck, they're free) to devide the box into a lot of squares then started shaping. This tutorial may be of intrest for ideas, http://www.3dluvr.com/grid/tut3D/tut3d.htm . I think I'll start a campaign to bring back the tail fin.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot042.jpg
Views:	14
Size:	58.0 KB
ID:	16866  Click image for larger version

Name:	ScreenShot042a.jpg
Views:	29
Size:	56.0 KB
ID:	16867  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th December 2006, 15:46   #15 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Here is an idea I had for shaping the wheel wells. I figured I could use the Boolean operation to make them and then shape the inside of them by pulling down the edges/faces. It also gives me an idea of what wheels will look like. This is a box model too.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot043.jpg
Views:	21
Size:	51.1 KB
ID:	16869  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th December 2006, 23:32   #16 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Ok, now that I had some time to work on my boolean idea this is what I came up with. I want flare the and such later. I am really getting to like box modeling a car. I have a basic method that I am refining. I really like Heagon 2. It is the easiest and most versatile program I've ever used. I have learned more in the last month with it than all the rest of the other programs I've tried. Amapi 2 or 3 was my first and I liked it a lot.
The last image is an attempt to draw the body and the bottom of the car seperately.
Attached Thumbnails
Click image for larger version

Name:	ScreenShot044.jpg
Views:	25
Size:	62.9 KB
ID:	16875  Click image for larger version

Name:	ScreenShot044a.jpg
Views:	18
Size:	55.8 KB
ID:	16876  Click image for larger version

Name:	ScreenShot033b.jpg
Views:	14
Size:	38.0 KB
ID:	16877  
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th December 2006, 11:21   #17 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,383
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Never do a boolean operation like that, because it will result of triangles, which will make you a hard work to continue your modeling.
The best is to cut around the wheel with th Tesselate tool, and do an extrusion, not this kind of boolean operation
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th December 2006, 01:14   #18 (permalink)
Vertex
 
phlicker's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, Mich. USA
Posts: 27
Thanks for the tip. I kind of figured out after I did the boolean operation that there were a lot harder to work with than I thought.
__________________
phlicker
phlicker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 07:33.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel