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Old 25th November 2008, 20:22   #1 (permalink)
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Carrara liquid in a bottle

This is a Rendering/modeling question

I am not getting the results that I want (natural looking) when I render clear bottles with a colored liquid inside.

What is the best way to fill a bottle with liquid?

Here is what I have been doing: I create my bottle and my liquid as separate shapes, the bottle is larger than the liquid, the edge of the liquid do not touch the glass, so there is air in between. I wonder if that's my problem, when I render, the air is picked up and affecting the render. I don't have them touch due to crazy patterns that happen when elements collide. Any advice?
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Old 25th November 2008, 20:51   #2 (permalink)
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Try the liquid a bit larger than the inside of your bottle. (of course you bottle need to have a thickness)
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Old 5th December 2008, 08:00   #3 (permalink)
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Pretty basically, you create a shape, to fit inside the thickness of the bottles glass.

A cylinder, say, inside the glass bottle. And apply independent shaders to the glass and the liquid.

Hope that makes sense!

Brian
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Old 6th December 2008, 16:18   #4 (permalink)
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do you use the vertex modeler or the spline one ?
in the second case , duplicate the bottle, retun to the spline modeler, and delete all the point, just keep the one that compose the liquid ...
hope it help you ...
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Old 8th December 2008, 01:30   #5 (permalink)
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Vedry goog ....Hard trip to do by.......Very good
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Old 18th December 2008, 03:24   #6 (permalink)
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bwtr I do create two different shapes the problem is where the touch I get crazy light reactions and where they don't there is air between the objects affecting lighting.
Solt to create my shapes I use Hexagon and I select surface modeling and Extrude line. Not sure what you are discribing... I'm not a pro
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Old 18th December 2008, 04:30   #7 (permalink)
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How does this look Bittles?

The bottle/waterpart are in an obj file created in MoI originally.

PM me if you would like the Carrara file to look at and experiment with.

Brian
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Old 18th December 2008, 04:34   #8 (permalink)
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The Carrara file is in the zip.

Have fun

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Old 18th December 2008, 04:58   #9 (permalink)
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An interesting difference.

Here I used the Blue Crystal glass shader on the "water".

Brian
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Old 18th December 2008, 05:24   #10 (permalink)
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Hello BWTR

That is like what do. Did you do anything special to get an exact fit or did you eyeball it.
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Old 18th December 2008, 05:49   #11 (permalink)
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Can you pick that I actually used part of the bottle revolve inner line to use for the water revolve?

Brian
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