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Old 6th May 2008, 00:46   #1 (permalink)
Vertex
 
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Unable to import default cube from Hex 2.2 or 2.5 into Topmod

I am unable to import a default cube from Hex 2.2 or 2.5 into Topmod.
Hard crash...no error dialog!
If I run(import/export) the Hex exported cube files through another 3D program or format converter, then the Hex default cube will open fine.

Is there a problem with the exporting of obj's still with Hex 2.5?
I have no problems importing a default cube into topmod from any other program like, TS6.6, Blender2.46, Amapi6, carrara5, Poser5, DazStudio2,ect.
So it must be a Hex problem?
One converter reported upon opening, that "there is an error at Vertice#24"
I have no clue what the problem is?

I have included the obj's code below:

#Wavefront OBJ file created by Hexagon 2
mtllib cube010_2.2.mtl
g Form0
usemtl def_surf_mat
# 8
v -3.5 0 -3.5
v -3.5 0 3.5
v -3.5 7 -3.5
v -3.5 7 3.5
v 3.5 0 -3.5
v 3.5 0 3.5
v 3.5 7 -3.5
v 3.5 7 3.5
# 6
vn -1 0 0
vn 0 -1 0
vn 0 0 -1
vn 0 0 1
vn 0 1 0
vn 1 0 0
usemtl def_surf_mat
f 3//5 4//5 8//5 7//5
f 7//6 8//6 6//6 5//6
f 5//2 6//2 2//2 1//2
f 1//1 2//1 4//1 3//1
f 1//3 3//3 7//3 5//3
f 6//4 8//4 4//4 2//4
***********************************************
#Wavefront OBJ file created by Hexagon 2
mtllib cube010_2.5.mtl
g Form0
usemtl def_surf_mat
# 8
v -3.5 0 -3.5
v -3.5 0 3.5
v -3.5 7 -3.5
v -3.5 7 3.5
v 3.5 0 -3.5
v 3.5 0 3.5
v 3.5 7 -3.5
v 3.5 7 3.5
# 6
vn -1 0 0
vn 0 -1 0
vn 0 0 -1
vn 0 0 1
vn 0 1 0
vn 1 0 0
usemtl def_surf_mat
f 3//5 4//5 8//5 7//5
f 7//6 8//6 6//6 5//6
f 5//2 6//2 2//2 1//2
f 1//1 2//1 4//1 3//1
f 1//3 3//3 7//3 5//3
f 6//4 8//4 4//4 2//4
************************************************
# File created by Luuv tsx 1.1.4 Truespace6.6
# Created on: Fri May 02 22:44:26 2008 5
# Vertices: 8
# Texture vertices: 1
# Normals: 8
# Faces: 6

mtllib cube010_2.5.mtl
v -3.999999 -3.999999 -3.999999
v -3.999999 -3.999999 3.999999
v -4.000000 3.999999 -3.999999
v -3.999999 3.999999 3.999999
v 3.999999 -3.999999 -3.999999
v 4.000000 -3.999999 3.999999
v 3.999999 3.999999 -3.999999
v 3.999999 3.999999 3.999999

vt 0.000000 0.000000

vn -0.577350 -0.577350 -0.577350
vn -0.577350 -0.577350 0.577350
vn -0.577350 0.577350 -0.577350
vn -0.577350 0.577350 0.577350
vn 0.577350 -0.577350 -0.577350
vn 0.577350 -0.577350 0.577350
vn 0.577350 0.577350 -0.577350
vn 0.577350 0.577350 0.577350

mtllib cube010_2.5.mtl

g Default
s 1
usemtl NoName,1
f 3/1/3 4/1/4 8/1/8 7/1/7
f 7/1/7 8/1/8 6/1/6 5/1/5
f 5/1/5 6/1/6 2/1/2 1/1/1
f 1/1/1 2/1/2 4/1/4 3/1/3
f 1/1/1 3/1/3 7/1/7 5/1/5
f 6/1/6 8/1/8 4/1/4 2/1/2

# The end.
***********************************************
# Blender3D v245 OBJ File:
# www.blender3d.org
mtllib cube25.mtl
o Form0_def_surf_ma.001
v -3.500000 7.000000 -3.500000
v -3.500000 7.000000 3.500000
v 3.500000 7.000000 3.500000
v 3.500000 7.000000 -3.500000
v 3.500000 0.000000 3.500000
v 3.500000 -0.000000 -3.500000
v -3.500000 0.000000 3.500000
v -3.500000 -0.000000 -3.500000
usemtl def_surf_mat.002
s off
f 1 2 3 4
f 4 3 5 6
f 6 5 7 8
f 2 1 8 7
f 8 1 4 6
f 5 3 2 7
************************************************
#Converted to Wavefront by Crossroads V1.0


#--------------- Form0 ---------------
v -3.500000 7.000000 -3.500000
v -3.500000 7.000000 3.500000
v 3.500000 7.000000 3.500000
v 3.500000 7.000000 -3.500000
v 3.500000 0.000000 3.500000
v 3.500000 0.000000 -3.500000
v -3.500000 0.000000 3.500000
v -3.500000 0.000000 -3.500000
vn 0.000000 1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 0.000000 1.000000


g Form0
f 1//1 2//1 3//1 4//1
f 4//2 3//2 5//2 6//2
f 6//3 5//3 7//3 8//3
f 8//4 7//4 2//4 1//4
f 8//5 1//5 4//5 6//5
f 5//6 3//6 2//6 7//6
*************************************************
Thanks for any insight to this problem.
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Old 6th May 2008, 20:18   #2 (permalink)
Vertex
 
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Problem has been solved.
DAZ Hexagon 2.2/2.5 export obj files, contain spaces at the end of each line...thus crashing TopMod.
If you remove the spaces at the end of each line...resave...the obj file opens in topmod with no problem!
Importing/exporting the hexagon obj file through a 3d file converter or seems ANY 3d app will fix the problem also.
This will reduce the file size also!
I thought the obj export bloating problem was fixed in 2.5? Or am I wrong?
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Old 9th May 2008, 19:36   #3 (permalink)
Polygonal Boolean are Evil!
 
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2.5 has alot of major bugs, for stability stick with 2.1 or 2.2 until they fix it. I lost a few models already
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Old 9th May 2008, 19:39   #4 (permalink)
Vertex
 
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Some information on obj's...syntax...and other important things to consider.

http://www.skinprops.com/fr_kamakazi.htm

http://www.fileformat.info/format/material/index.htm

http://people.scs.fsu.edu/~burkardt/txt/obj_format.txt

I thought the skinprops site has very useful info on inproper syntax!!
Just incase anybody is interested?
Although, I'm beginning to think this is a non-important issue?
Should I??
It seemed important enough for the Silo people to fix there obj problem.
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Old 9th May 2008, 19:54   #5 (permalink)
Vertex
 
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Hello Pixelplucker...I am very interested in how you lost your models? Might help out my final testing.

I have been looking at Silo for the past few days...seems that there was a obj export problem about a year ago. Do not know if it has been fix yet? Signed up at the forums there, but still waiting to be able to login.
I think it's quite likely I will change to Silo soon(not daz soon!). LoL
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Old 10th May 2008, 18:53   #6 (permalink)
Vertex
 
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Well...looks like Silo may still have outstanding issues with obj export also...guess I'll have to look elsewhere, off to check out MoI!
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Old 11th May 2008, 09:14   #7 (permalink)
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Remember that MoI is a nurbs modeler. Both Hexagon and Silo are polygon modelers.

I ended up with modo for polygon stuff. There is a free trial, though if you are serious then pay the $25 and get the modo in focus set of videos too. Well worth it it my opinion.
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Old 12th May 2008, 16:46   #8 (permalink)
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Warning

I often use Ultimate Unwrap 3D for file format translation (and it's not a bad UV unwrap tool either! )

The program is inexpensive and Brad is really good at responding to emails - you may be able to simply take your OBJ into Unwrap3D and simply save it again to fix the OBJ file problems...
(Yes, more expensive than simply stripping spaces, but if you can use the other great import/export and unwrap features then it's worth it. )

http://www.unwrap3d.com

-Will
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