Thanks Tartiflette
-I'll adjust the chrome
-cup material is only three channels, color/reflection/specular with only values for each. Very simple, I know it's not the typical ceramic but I wanted it a little different but I'll try it that way as well.
-I'll look at the ao again
-I am only using a couple light boxes for reflections, I think if I add HDRI it could confuse the scene.
-Yeah, I though about some sub-poly displacement but I did not pursue this yet.
-I agree on the blurry plane.
Thanks for the tips.