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Old 23rd August 2008, 04:17   #9 (permalink)
Jammaroo
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Join Date: Aug 2008
Location: Japan
Posts: 1
Just recently started a thread over at Daz about advancing Carrara's rigging.
Here is what I started the post with...
http://forum.daz3d.com/viewtopic.php?t=92526

I have been seeing all kinds of rigging solutions on the internet done in programs like maya for instance and came up with some ideas of how such things could be implemented in the next version of Carrara.
What I would like to see is...
1.A morph deformer , when attached to a figure it provides an on screen manipulator that tracks and applies a selected morph target through movement.Also the ability to link morph deformers to IK chains can be beneficial and would allow for joint controlled morphs.

2.A squash and stretch deformer , much like the magnet deformer but uses a pincushioning effect rather than pulling.The manipulator would be similar to the magnet deformer with a zone , base and
effector.Ability to Link with IK chains as well.Differs from the existing squash and stretch modifier.

3.Bend and twist deformer , like the squash and stretch except for bending and twisting and can link to IK chains also.Differs from the existing bend and twist modifier.

4.Muscle object deformer , attached between IK points to simulate the flexing of muscles beneath a skinned model for softbody dynamics.Although the proposed morph deformer could essentially do the same thing the muscle object deformer could produce more realistic effects when it comes to simulations.
These new deformers can expand on for more customized rigging done in Carrara to those found in other software.They would allow for more on screen involvement and make animating and posing more efficient when
setup.

They have been submitted as feature request and I need more community
input for Daz to see first hand.Your voice is welcome.
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