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Old 12th August 2008, 18:23   #4 (permalink)
jbshorty
subhuman infection
 
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Join Date: Jul 2006
Location: in a dirty sock
Posts: 1,411
there are reports coming in that modo was rendering over 1.1 TRILLION polygons I hope that really is true... Also check out this report someone just posted on Lux forums:

"Real time full resolution updating within a second or two in a very large preview window ( at least 1024x720 and the scale drop down had larger settings). All lights, textures, motion, backgrounds, effects updating realtime. Brad was doing texture and lighting changes by drag and dropping presets off a large multitab preset picker at bottom of screen and dropping them on parts of nodel or just clicking as in light setups.

Volumetrics the Modo way: in other words not just volumetric lighting but all tools and materials etc. active in new tool. Drop a procedural onto a volumetric light, use the scultping tools etc.

The clone tool from Hell - CTFH ( well Brad had a cooler name ) Thats what is doing the image at the top of this thread. Kind of a uber instance array/scatter tool that follow a surface or array with a ton of the usual fits in with all the other tools settings that come back to the Nexus thing again. Works within/along with the other tools.

Not a hair system - a Fur material. It just doesnt do hair it is a new material setting that does any highly detailed "fur" like objects' set it to hair, set it to shag carpet, set it to grass ( combine this with the CTFH and do a 1 to 1 scale model of Nebraska in real time ) again with all the tools - Fluffy the cat does look fluffy enough - whip out the sculpt tools and drag him out to persian kitty fur lengths - use a gradiant to tie-die his inner hippy Kitty. Use it for towels Use it for fungus

Clear Coat material settings Dont work the materials pipeline to get the color jus right then mess it up trying to get the reflections to work in same layer as the colors - just drop that clear coat on and Bingo.

Technology licensing and tech devolpment from nexus to and from with Solid Works and Bentley. Big deal you say? Think again. Example: If they work on getting Modo/solid works engine scaled up to do real time full color , down to the millimeter CAD acurate previews and renders and motion guess who gets to use it in the little old modeller program? Think of the Materials piplines they could come up with.

And while 401 was seen on a computer or to ( yes once in a error report ) They didnt announce it so me thinks this aint near the full feature list


No announcements on CA -
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