Hi all. Some people who attended the Modo event at Siggraph are confirming that Luxology previewed hair/fur/grass, and volumetric lighting. Also Lux was demoing a render scene with at least 12 billion polygons

!!! Hopefully this high-poly handling will benefit sculpting and real-time viewports as well...
It's not everything I hoped to see, but all were on my list. So i am pleased with this news so far. Hopefully more things to be announced later this week... I'm hoping for more rendering improvements such as blurry refractions, photon mapping, chromatic dispersion, more procedural shaders, NPR shaders, and hopefully a full SDK.
It's also interesting that Solidworks was a sponsor of the modo event. The only thing i can imagine is that they've been working to expose modo as an external render engine. I would love to use Modo as external render engine for other applications such as Rhino. My fingers are crossed!!!
jonah