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Old 30th June 2008, 21:23   #53 (permalink)
-ash-
I'm Batman (in 3D)
 
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Join Date: Jul 2005
Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 765
Quote:
Originally Posted by are View Post
Just going back over the posts and missed this one, sorry.

The groan was about the "Pixare" comment

I am RamPackWobble - and still have my zx81 somewhere abouts I was going to ask Thomas to change "are" to "RamPackWobble" and still might ....

I am also known as Alan and sometimes Dad (In fact it was not untill I got to school that I found out my name was not "Alanstopthat" as my Mum used to call me )
Hey, I was know as tonystopthat. Perhaps we are related



Quote:
Originally Posted by are View Post
Back again

One thing learnt from todays play is that if I import from moi and then copy it to a new mesh I loose the smoothness of the model. I guess that there is information in the file about how one face will blend into another ? In the past I hadn't noticed this and was bringing in much higher density models than I now think I need. In moi I've started to read the instructions - and it is even more fun than before ! (I wonder if that applies to other things...)

Some splodgyness (is that even a word ?) in the gap between the mouse and its buttons I could not remove - but that is for another day
You may have already checked this but do you have inactive meshes set to flat shade? It has exactly the same visual effect as in your grab.

Here's a quick sweep in MoI, exported as LWO, imported into modo. The one on the left is the original, the one on the right is a copy and paste into a new mesh. Both look the same to me when they are active.

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Tony (aka HamSoles)

Last edited by -ash-; 30th June 2008 at 22:39.
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