Quote:
Originally Posted by are Just going back over the posts and missed this one, sorry.
The groan was about the "Pixare" comment
I am RamPackWobble - and still have my zx81 somewhere abouts  I was going to ask Thomas to change "are" to "RamPackWobble" and still might ....
I am also known as Alan and sometimes Dad (In fact it was not untill I got to school that I found out my name was not "Alanstopthat" as my Mum used to call me  ) |
Hey, I was know as tonystopthat. Perhaps we are related
Quote:
Originally Posted by are Back again
One thing learnt from todays play is that if I import from moi and then copy it to a new mesh I loose the smoothness of the model. I guess that there is information in the file about how one face will blend into another ? In the past I hadn't noticed this and was bringing in much higher density models than I now think I need. In moi I've started to read the instructions - and it is even more fun than before ! (I wonder if that applies to other things...)
Some splodgyness (is that even a word ?) in the gap between the mouse and its buttons I could not remove - but that is for another day  |
You may have already checked this but do you have inactive meshes set to flat shade? It has exactly the same visual effect as in your grab.
Here's a quick sweep in MoI, exported as LWO, imported into modo. The one on the left is the original, the one on the right is a copy and paste into a new mesh. Both look the same to me when they are active.