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Originally Posted by are ...if I import from moi and then copy it to a new mesh I loose the smoothness of the model... |
Hello alanstopthat. If you copy/paste the polygons into a new mesh, it doesn't transfer the vertex normal map. You have to duplicate the mesh instead.
Quote:
Originally Posted by are ...Some splodgyness (is that even a word ?) in the gap between the mouse and its buttons... |
You need to adjust the antialiasing. I used to have this same problem when rendering my Rhino models. If you have very small fillets (as you do) then Modo does not handle this as well as some other engines (Brazil is extremely good). Try this :
- 64 pixels Gaussian filter
- .1 shading rate (meaning each pixel is divided 10 times)
- 5% threshold (only the 5% most contrasted pixels will be affected)
jonah