Been chipping away at this scene, slowly getting it sorted out. Here's the latest version (the first piccy), the textures have been almost totally reworked on the ship, the cabins are in the scene now, added some more ground details.
Picture two is a wireframe of the ship from before I busted it all up for the derelict, and the third is just a slightly different view of the current version (no indirect lighting though on this one).
Render times are getting higher, there are over 3000 trees in this scene...
Thanks for looking, comments welcome, greetings to all polyloopers!