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Old 10th June 2008, 18:06   #18 (permalink)
jones2000u
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Join Date: Jun 2006
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Thought I'd pull my finger out and explain a bit better, because it's a nice texture conumdrum. It's just like that rope tut, but to get control of the diamonds down the length, the whip section was split into segments and the shaders adjusted bit by bit. It looks as though there are loads of different weave patterns you could use (looking on the web), but it's easy enough to make a repeat tile in Illustrator that can be squashed to change the basic diamond shape.

I think I've made it too fat, not long enough and there's a stupid clash at the short end. I bet if I messed with an elevation shader I might be able to get the effect of the cut edges of the leather an all...
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