View Single Post
Old 10th May 2008, 13:48   #6 (permalink)
Grendel
Moderator
 
Grendel's Avatar
 
Join Date: Jul 2005
Location: Houston, Texas
Posts: 1,172
My Photos: ()
Images: 23
I would model the wip as a straight cylinder in Hex then unwrap using a cylinder projection to keep the uv process simple. Then make a spiral line and use the bend along tool to 'whip' it into shape

The texture is a simple repetition and since I suck at photoshop I would model about two inches of the braid using cubes and then render it out with an isometric camera. Then take it into photoshop and make it tiling with imagesynth or something. Then apply it along the uv map in different channels for bump, color blending and such.
Grendel is offline   Reply With Quote