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Old 9th May 2008, 11:14   #1 (permalink)
Tez
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Rigging answers needed please!

Im having a go at rigging and have added some bones and set a IK chain from base of a arm to the wrist.

Iv set the constraints for rotation but have some problems.

When setting up the constaints I found I could not use Fk on the joints to set the limits, I had to use the constraint sliders.

Now what I thought was a feature turns out to be some kind of limitation, that being when I move the constraint slider to see where I want to set the limit, I can move the camera slightly and it sets the slider to 0, allowing me to copy the values for its limits first, then paste the vales - /+ to the lower and upper limit constraint sliders, I asume thats the fastest way to set constaints?

Now! when I go to move any limb above the Ik chain, i.e the wrist using FK movments, the position or rotation sets back to zero, just springs back?

It would seem that once Ik chains are in place I can no longer have FK control?

Second problem is I can seem to get the maniulator to change between local and world axis?

Finnal question is, can I have a bone movment effect a morph target, like bending the arm moving making muscles bulge?

Thanks to anyone that can help.
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