| I wish I could tell you that there was a one button solution - but that's just not the case. This is where you can use the incremental saving of hexagon to your advantage so you always have a step to go back to if something doesn't work as planned.
As you begin adding detail, you will simply need to began building up the poly count for detail areas on your model. By details I mean important edges. Tesselate, smooth, unsmooth, tesselate, smooth, unsmooth and repeat until satisfied. This is the part where you get to be digital craftsman. ;) Additionally, if you haven't become familiar with the Break tool, that can save you a bunch of headaches. |