Quote:
Originally Posted by -ash- ...I love that loopslice command  |
Modo does have some great tools for box modeling. Edge modeling still needs some work though... About exporting from MoI, of course the settings mentioned can't be applied universally to all objects. But my practice is basically done in this order:
- I start by lowering the angle threshold (increasing polygons) until the highly curved areas around the object's silhouette look smooth enough for a detailed render.
- Then i use the "divide larger than" to refine the areas of low curvature.
- The first step will often give too much tesselation in thin, highly curved surfaces (such as fillets). So last thing i do is adjust the setting for "avoid smaller than". Thin round fillets require just 4-5 steps of tesselation to look smooth in a final render. anything more is a waste of polygons...
jonah