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Old 5th April 2008, 21:46   #11 (permalink)
tonytrout
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Join Date: Aug 2005
Location: Aotearoa Land of the long white cloud.
Posts: 581
I thought the point order was supposed to be fixed in this version, however I find that I can export an obj to maya OK but hex scrambles the UVs when I go back from maya to hex in obj format. Let me know if this is an issue with hex reading other 3d apps.

Too bad for 2.5 maybe in hex 3.
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