Just doodling in Rhino. Modeled this in about 10 minutes. Meshed in MoI. Rendered in Modo. Was a good excuse to play with some weird combinations of effects. The HDRI was coloring my scene too orange. I wanted a colder environment, so used a pale blue constant layer in "multiply" mode on top of the HDRI. The floor is slightly luminous, with blurry reflections. Not sure why it's blowing out on the near regions of the image. I have to work on that

For the white plastic, I used a combination of SSS and a touch of luminosity. Weird combination i know. But it worked well enough. The black plastic has a slight dark grey to black angle gradient. Metal is pretty straight forward as I've described before...
jonah