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Old 21st March 2008, 22:44   #35 (permalink)
jbshorty
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Join Date: Jul 2006
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Quote:
Originally Posted by jones2000u View Post
It's ace. How do you get those clean lines in your metal?
On this model, the shader is just straight forward with no tricks applied. It looks like this:
  • 0% diffuse
  • reflection color is set to a very pale gold/brass tone with low saturation (slightly grey)
  • 80% reflection and 80% fresnel reflection
  • 10% roughness
  • no blurry reflections used
  • no anisotropy
I think the "clean lines" you are referring to is caused by the color of the burned bamboo reflecting along the interior edge of the metal arms. So the metal has a nice "traced edge" effect... When i render a metallic object by itself, then i usually apply a gradient that slightly darkens the surface as it rolls away from the camera. It's a subtle effect but it helps to define the shape. Further back in this thread, i used the same trick to get the semi-toon effects in Modo. Works brilliantly for metal as well. Otherwise the metal can look blown out at the edges. But too much definition will look fake...

jonah

Last edited by jbshorty; 22nd March 2008 at 03:18.
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