Quote:
Originally Posted by jones2000u It's ace. How do you get those clean lines in your metal? |
On this model, the shader is just straight forward with no tricks applied. It looks like this:
- 0% diffuse
- reflection color is set to a very pale gold/brass tone with low saturation (slightly grey)
- 80% reflection and 80% fresnel reflection
- 10% roughness
- no blurry reflections used
- no anisotropy
I think the "clean lines" you are referring to is caused by the color of the burned bamboo reflecting along the interior edge of the metal arms. So the metal has a nice "traced edge" effect... When i render a metallic object by itself, then i usually apply a gradient that slightly darkens the surface as it rolls away from the camera. It's a subtle effect but it helps to define the shape. Further back in this thread, i used the same trick to get the semi-toon effects in Modo. Works brilliantly for metal as well. Otherwise the metal can look blown out at the edges. But too much definition will look fake...
jonah