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Old 12th March 2008, 13:29   #21 (permalink)
jbshorty
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Join Date: Jul 2006
Location: only in your mind
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Quote:
Originally Posted by Wася View Post
Geometry shapping is a cool feature, but using it just to enforce two patches make an unbroken mesh is silly (I mean the method of using a sphere or cylinder as a support, so nearest points of two different patches will snap each other). In Hex holding shift is enough. Tried many times to use support lines in conjunction with pen tool. But never succeed to make patch point snap to the support line.

Also wish you will never see Le Mans C9 tutor, otherwise your heart will be broken.
HUH? Not sure what you mean about the snapping. I haven't noticed any real problems with it, other than it being clumsy. Are you trying to snap 2 meshes within the same item? Or you placing your target mesh in a background item?... about the C9 tut, i don't buy the training materials. But i've heard people commenting about the odd coincidence that all training series use models with flat areas which hide the smoothing problem around high-valence vertices (poles). What other thing you feel will make me cry? Only if you tell me that Rhino was sold to Autodesk
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