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Geometry shapping is a cool feature, but using it just to enforce two patches make an unbroken mesh is silly (I mean the method of using a sphere or cylinder as a support, so nearest points of two different patches will snap each other). In Hex holding shift is enough. Tried many times to use support lines in conjunction with pen tool. But never succeed to make patch point snap to the support line.
Also wish you will never see Le Mans C9 tutor, otherwise your heart will be broken.
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) |