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Originally Posted by Markku Ok, I got the Edge Weight Tool to work. I needed to subdivide the whole mesh, then select edges, then fire up EWTool AND click on the mesh item when I had the tool dialed at 100%.
But look at how the cube looks like in edit mode now (renders fine tho). The black "ghosting" is constrained tightly into each corner of the cube. Is that odd? |
Using the edge weight tool will reveal the "unwelded" vertex normals once again, because you are unsmoothing them. Smoothing a mesh doesn't actually get rid of those funky vertices. It just hides them. But there are some other commands where it might cause a problem, such as any tool which reads the vertex normal directions (thicken, push, sculpting, etc). So it's better to fix it properly in the way I've described in the last post...
jonah