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It looks like a 2D gradient fill that covers each polygon every time a bit differently.
In Carrara the "gradient" is made of default orange and black, each quad-polygon face seems to have 3 verts that are source of the orange color and 1 vert that emits black.
In Modo this strange thing looks the same as in Carrara, except that instead of orange there is grey. The Modo version looks wilder than Carrara's because the 2 colors can meet in just about anywhere on a polygon's face and in odd shapes. It is like looking at a black&white fireworks show (no animation there tho).
Jonah, this is good learning for me as I did not know that vertexes have normals too. One always sees those arrows or lines pointing out from a poly's face so you think they are the only ones having normals.
Thanks for that and your help.
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