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Thanks Aunty Betty,
originally I had instances, but they were not merged.
Just to test this I made a basic cube in Silo and exported that as OBJ, imported into Carrara and Modo. The problem persists as the faces look bad in edit mode and in render.
The normals look ok in Silo (backface culling is on) and Modo also shows that the normals indicators are facing correctly in edit yet the faces look like there is something wrong in them.
It is a pity I don't have a place to post a screencapture of the case.
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