| Problems with Silo's normals
I've had Silo for a year, but started using it only a couple of weeks ago. Silo is fantastic, but there is something weird in the way it exports OBJ-files.
When I import them to Carrara 6 or Modo the faces look odd in edit and they render badly also. Clearly it is a problem with normals. My workaround is to open the OBJ's in Hex and export them again.
I Googled and found some threads with people having the same problem with Silo to Maya or XSI.
Here at Polyloop there are some who are using Silo like LoneGunman (Silo 1.4) and Mox (Silo 2.0.5) and possibly others. Are you having any such problems and if you do, then what do you do to fix the problem?
Any help is appreciated...
- Markku
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