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Originally Posted by 3webjam Patrick, thanks for the explanation - this is very clear. Wish that you could 'enhance' the explanation and turn it into a small tutorial. These kind of messages are great to learn from, but hard to find when they get delved into the forum threads.
There is so much to learn!
Jacqueline  |
Thank you Jacqueline!
I wish I had more time to do tutorials, unfortunately I must work a day job so what little spare time I have goes to modeling projects (and reading and posting on forums so I keep learning too).
I think the most important thing about 3D projects would be very hard to do a tutorial on -- the most important thing is to know your entire workflow, end-to-end, before you get too far into a project. If you don't do this, you wind up hitting problems that require massive rework and much frustration. So if you're modeling in Hex to have a final output as a Poser prop, before you build a 650K poly model, build a 300 poly model of something simple and run through the whole workflow to be sure that each phase will work like you thought it would. You'll still encounter problems along the way, but they will be smaller and more manageable. I learned this the hard way myself -- and it also keeps a long project more interesting if you can do smaller pieces end-to-end and see some early results, rather than doing all the modeling, then all the mapping, then all the assembly, etc.