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Old 28th February 2008, 04:55   #11 (permalink)
mon_stdnt
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Join Date: Jan 2006
Location: New York
Posts: 453
[quote=rickei;164014]What I would suggest, is to UV map, one of the repeated objects... for example, the columns with the ball on top. You need to UV map one of them, and then replace the other ones, with duplicates of the UV'd one. that way you only need one map to texture all of them.

Also, I would use C4D, to create your UV's ... the "Paint Setup Wizard" gives me beautiful UV maps about 99% of the time with non-organic objects.[/quote]

I was checking out some tutorials in C4Dportal, the fish and the couch, and yeah, it does produce some impressive stuff. I'l probably use it for everything except for the park fences, shaders will be used for that.

Small update, just added the two remaining buildings.


I'll have some renders by monday, since it's homework and all,I still have more stuff to model, until then you'll just have to wait.

ramon
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